Hello,
I've been testing Grizzly in Glassfish 3.1 by simulating a load of
thousands of clients using long polling. I found what appears to be a
bottleneck. As more clients are added, the memory usage of the server
increases. However, after a certain point (2000 clients in my case, but I
expect it would depend on hardware) the usage seems to taper off and
plateau.
I have been trying to figure out why the memory usage plateaus. Can anyone
offer some insights, or suggest a way to investigate further?
Thank-you!
Eric