Salut,
to add to Sebastien...
Survivant 00 wrote:
> please start by reading the migration guide to grizzly. It will tell
> you how, it was done with NIO, to finally how to do it right with
> Grizzly (and really more easier).
>
> You can adapt the code the reflect you needs.
>
> https://grizzly.dev.java.net/
>
> the link : ***Migrating your NIO application to Grizzly
> <http://www.sebastiendionne.ca/grizzly/grizzly-migration-guide-part-1.html>
>
>
> *
> 2008/9/23 bsimonssays <bill.simons_at_gmail.com <mailto:bill.simons_at_gmail.com>>
>
>
> I'm new to both NIO and Grizzly and would like to know if they are
> appropriate for the application that I'm writing. Essentially I am
> writing a
> game server that needs to host many games. Each game has two associated
> players. I want the players to be able to submit requests and receive
> responses, but I also want the server to be able to push messages
> back to
> the players. A common scenario would be that player 1 makes a move by
> issuing a request, the server responds to player 1 but also sends
> information to player 2 (without player 2 making a request).
Are you planning to uses http as the protocol or you will use your own
protocol?
>
> In the pre-NIO world, I would associate a thread per user and keep the
> socket connection open... This doesn't scale particularly well and I
> know
> NIO was designed to improve on this paradigm with non-blocking IO. How
> would I do something like this using NIO and (better yet) Grizzly?
Sebastien's tutorial is a good start. If you are planning to use http as
the protocol, I would think you should take a look at Grizzly
Asynchronouys Request Processing and its AsyncFilter:
http://weblogs.java.net/blog/jfarcand/archive/2006/02/grizzly_part_ii.html
http://weblogs.java.net/blog/jfarcand/archive/2008/07/extending_the_g.html
https://grizzly.dev.java.net/nonav/apidocs/com/sun/grizzly/arp/AsyncFilter.html
Thanks!
-- Jeanfrancois
>
> Thanks in advance,
> Bill
> --
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>
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