Salut,
Scott Oaks wrote:
> In grizzly/GFv2, the SelectorThread.expireIdleKeys() bypassed all
> processing if keepAliveTimeoutInSeconds < 0. But in grizzly/GFv3,
> SelectorThreadKeyHandler.expire() iterates over all the keys regardless
> of the setting of the keep alive timeout. I see that it checks each one
> for UNLIMITED_TIMEOUT instead.
>
> Would it still be possible to bypass the expire() processing altogether?
Sure, I will work on that one. Can you file an issue (be patient :-))?
so I can use it for integrating in v3?
Thanks
-- Jeanfrancois
>
> -Scott
>
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