dev@grizzly.java.net

Re: Strange behavior of Grizzly

From: Bongjae Chang <carryel_at_korea.com>
Date: Mon, 8 Jun 2009 10:14:05 +0900

Hi, Minoru.

I see..

It's interesting. What is your JDK version?

--
Bongjae Chang


----- Original Message -----
From: "Minoru Nitta" <minoru.nitta_at_jp.fujitsu.com>
To: <dev_at_grizzly.dev.java.net>
Sent: Monday, June 08, 2009 8:52 AM
Subject: Re: Strange behavior of Grizzly


> Hi Bongjae,
>
>
>> Hi Bongjae,
>>
>>
>> Thank you for your reply.
>>
>> I tested my original program
>> on WindowsXP -> failed
>> on Liunx -> succeeded
>>
>> After I applied your patch, my test program succeeded on both platforms.
>> On Windows, my program failed because selector.select() returns empty set
>
> Actually, java.nio.channels.Selector.selectedKeys().
> Thanks.
>
>> on Windows. So in some circumestances, there might be a problem.
>>
>>
>> Minoru
>>
>> > Hi Minoru,
>> >
>> > I tested your program on Windows 2003 server.
>> >
>> > Your original program failed, too. But when I applied my proposed patch to your program, I could know that it worked well.
>> >
>> > Didn't it work well when you tested your program which was modified by my opinion on Windows XP?
>> >
>> > --
>> > Bongjae Chang
>> >
>> >
>> > ----- Original Message -----
>> > From: "Minoru Nitta" <minoru.nitta_at_jp.fujitsu.com>
>> > To: <dev_at_grizzly.dev.java.net>
>> > Sent: Friday, June 05, 2009 1:01 PM
>> > Subject: Re: Strange behavior of Grizzly
>> >
>> >
>> > > Hi Bongjae, Hi all,
>> > >
>> > >
>> > > I ran my test program on RHEL4 and it worked fine. I ran it on Windows XP,
>> > > it failed. I debugged it and found out that SelectorHandler.select returned
>> > > empty set at SelectorHandlerRunner.doSelect even if ready keys have been
>> > > registered (So, read operation can never be executed). I think this is a
>> > > bug of JDK (or somewhere else).
>> > >
>> > > Did you kindly test my program on Windows?
>> > >
>> > > Minoru
>> > >
>> > >> Hi Bongjae,
>> > >>
>> > >>
>> > >> Thank you very much for your quick reply and curiosity. I understood
>> > >> your proposal. Then, I would like to write my opinion.
>> > >>
>> > >> In UDP, it should be possible to send packets from a port where
>> > >> server socket is already bound. For example, after starting my SIP server,
>> > >> UDP ports status is like
>> > >>
>> > >> [root_at_rx200-4 ~]# netstat -a -u
>> > >> Active Internet connections (servers and established)
>> > >> Proto Recv-Q Send-Q Local Address Foreign Address State
>> > >> udp 0 0 *:666 *:*
>> > >> udp 0 0 *:669 *:*
>> > >> udp 0 0 *:sunrpc *:*
>> > >> udp 0 0 *:ipp *:*
>> > >> udp 0 0 rx200-4:5060 *:*
>> > >>
>> > >> where
>> > >>
>> > >> udp 0 0 rx200-4:5060 *:*
>> > >>
>> > >> is a server socket where my SIP server is listening to from any other
>> > >> addresses (*:*). Then after sending packets from the same port (i.e. 5060),
>> > >> the status is like
>> > >>
>> > >> [root_at_rx200-4 ~]# netstat -a -u
>> > >> Active Internet connections (servers and established)
>> > >> Proto Recv-Q Send-Q Local Address Foreign Address State
>> > >> udp 0 0 *:666 *:*
>> > >> udp 0 0 *:669 *:*
>> > >> udp 0 0 *:sunrpc *:*
>> > >> udp 0 0 *:ipp *:*
>> > >> udp 0 0 rx200-4:5060 [UNKNOWN]:6677 ESTABLISHED
>> > >> udp 0 0 rx200-4:5060 *:*
>> > >>
>> > >> where
>> > >>
>> > >> udp 0 0 rx200-4:5060 [UNKNOWN]:6677 ESTABLISHED
>> > >>
>> > >> is a client socket which receives packets only from [UNKNOWN]:6677.
>> > >>
>> > >> So if packets are sent to the port 5060, the client socket is used
>> > >> if the sender address is [UNKNOWN]:6677 and the server socket is used
>> > >> if the sender address is not [UNKNOWN]:6677.
>> > >>
>> > >> I thought that the following code you mentioned in your reply makes
>> > >> the
>> > >>
>> > >> udp 0 0 rx200-4:5060 [UNKNOWN]:6677 ESTABLISHED
>> > >>
>> > >> socket. But, I am not sure.
>> > >>
>> > >> Minoru
>> > >>
>> > >> > Hi Minoru,
>> > >> >
>> > >> > I saw your app curiously and I could reproduce your problem.
>> > >> >
>> > >> > When I debugged your program, I could know that your problem was perhaps caused by duplicated socket binding.
>> > >> >
>> > >> > I think that it is better that the client controller doesn't use a local address when it connects remote peer.
>> > >> >
>> > >> > See the following:
>> > >> >
>> > >> > In ConnectionManager.java
>> > >> > ---
>> > >> > private ConnectorHandler createHandlerUDP(...) {
>> > >> > ...
>> > >> > try {
>> > >> > //connectorHandler.connect(socketRemote, local, callbackHandler);
>> > >> > connectorHandler.connect(socketRemote, callbackHandler);
>> > >> > } ...
>> > >> > }
>> > >> > ---
>> > >> >
>> > >> > In my opinion, the server controller's socket which was already binded with a local address could have a problem if a client tried to bind own socket with the same address locally.
>> > >> >
>> > >> > I could see that your program's server couldn't receive any packets though blocking DatagramSocket(UAC and UAS) sent a packet to the server controller successfully.
>> > >> >
>> > >> > So I thought that maybe the server had a problem.
>> > >> >
>> > >> > It is not certain. :-)
>> > >> >
>> > >> > But, I hope that my proposed patch and my words help you.
>> > >> >
>> > >> > Thanks!
>> > >> >
>> > >> > --
>> > >> > Bongjae Chang
>> > >> >
>> > >> >
>> > >> > ----- Original Message -----
>> > >> > From: "Minoru Nitta" <minoru.nitta_at_jp.fujitsu.com>
>> > >> > To: <dev_at_grizzly.dev.java.net>
>> > >> > Sent: Tuesday, June 02, 2009 5:28 PM
>> > >> > Subject: Strange behavior of Grizzly
>> > >> >
>> > >> >
>> > >> > > Salut,
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > I have been encountering a strange behavior of grizzly, and I need help.
>> > >> > > I tested the enclosed program and it sometimes worked fine and it sometimes did
>> > >> > > not work well. When it works, it repeats sending requests and responses,
>> > >> > > but when it does not work well, it stops repeating.
>> > >> > >
>> > >> > > I have no idea where is the problem (my test program or grizzly).
>> > >> > > I tested it on grizzly version 1.9.12 to 1.9.16 and the result was same.
>> > >> > >
>> > >> > > Thanks.
>> > >> > >
>> > >> > > Minoru
>> > >> > >
>> > >> > >
>> > >> >
>> > >> >
>> > >> > --------------------------------------------------------------------------------
>> > >> >
>> > >> >
>> > >> > > ---------------------------------------------------------------------
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>> > >>
>> > >>
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>> > >
>> > >
>> > >
>>
>>
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