# Class LayoutPath

java.lang.Object
java.awt.font.LayoutPath

public abstract class LayoutPath extends Object
LayoutPath provides a mapping between locations relative to the baseline and points in user space. Locations consist of an advance along the baseline, and an offset perpendicular to the baseline at the advance. Positive values along the perpendicular are in the direction that is 90 degrees clockwise from the baseline vector. Locations are represented as a `Point2D`, where x is the advance and y is the offset.

Since:
  1.6

- ## Constructor Summary

  Constructors
  Modifier
  Constructor
  Description
  `protected`
  `LayoutPath()`
  Constructor for subclasses to call.

- ## Method Summary

  Modifier and Type
  Method
  Description
  `abstract void`
  `pathToPoint(Point2D location, boolean preceding, Point2D point)`
  Convert a location relative to the path to a point in user coordinates.
  `abstract boolean`
  `pointToPath(Point2D point, Point2D location)`
  Convert a point in user space to a location relative to the path.

  ### Methods declared in class Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`
  Modifier and Type
  Method
  Description
  `protected Object`
  `clone()`
  Creates and returns a copy of this object.
  `boolean`
  `equals(Object obj)`
  Indicates whether some other object is "equal to" this one.
  `protected void`
  `finalize()`
  Deprecated, for removal: This API element is subject to removal in a future version.
  Finalization is deprecated and subject to removal in a future release.
  `final Class<?>`
  `getClass()`
  Returns the runtime class of this `Object`.
  `int`
  `hashCode()`
  Returns a hash code value for this object.
  `final void`
  `notify()`
  Wakes up a single thread that is waiting on this object's monitor.
  `final void`
  `notifyAll()`
  Wakes up all threads that are waiting on this object's monitor.
  `String`
  `toString()`
  Returns a string representation of the object.
  `final void`
  `wait()`
  Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
  `final void`
  `wait(long timeoutMillis)`
  Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
  `final void`
  `wait(long timeoutMillis, int nanos)`
  Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

- ## Constructor Details

  - ### LayoutPath

    protected LayoutPath()
    Constructor for subclasses to call.

- ## Method Details

  - ### pointToPath

    public abstract boolean pointToPath(Point2D point, Point2D location)
    Convert a point in user space to a location relative to the path. The location is chosen so as to minimize the distance from the point to the path (e.g., the magnitude of the offset will be smallest). If there is more than one such location, the location with the smallest advance is chosen.
    Parameters:
      `point` - the point to convert. If it is not the same object as location, point will remain unmodified by this call.
      `location` - a `Point2D` to hold the returned location. It can be the same object as point.
    Returns:
      true if the point is associated with the portion of the path preceding the location, false if it is associated with the portion following. The default, if the location is not at a break or sharp bend in the path, is to return true.
    Throws:
      `NullPointerException` - if point or location is null
    Since:
      1.6

  - ### pathToPoint

    public abstract void pathToPoint(Point2D location, boolean preceding, Point2D point)
    Convert a location relative to the path to a point in user coordinates. The path might bend abruptly or be disjoint at the location's advance. If this is the case, the value of 'preceding' is used to disambiguate the portion of the path whose location and slope is to be used to interpret the offset.
    Parameters:
      `location` - a `Point2D` representing the advance (in x) and offset (in y) of a location relative to the path. If location is not the same object as point, location will remain unmodified by this call.
      `preceding` - if true, the portion preceding the advance should be used, if false the portion after should be used. This has no effect if the path does not break or bend sharply at the advance.
      `point` - a `Point2D` to hold the returned point. It can be the same object as location.
    Throws:
      `NullPointerException` - if location or point is null
    Since:
      1.6