# Class AccessibleRole

java.lang.Object
javax.accessibility.AccessibleBundle
javax.accessibility.AccessibleRole

public class AccessibleRole extends AccessibleBundle
Class `AccessibleRole` determines the role of a component. The role of a component describes its generic function. (E.G., "push button," "table," or "list.")

The `AccessibleBundle.toDisplayString()` method allows you to obtain the localized string for a locale independent key from a predefined `ResourceBundle` for the keys defined in this class.

The constants in this class present a strongly typed enumeration of common object roles. A public constructor for this class has been purposely omitted and applications should use one of the constants from this class. If the constants in this class are not sufficient to describe the role of an object, a subclass should be generated from this class and it should provide constants in a similar manner.

- ## Field Summary

  Fields
  Modifier and Type
  Field
  Description
  `static final AccessibleRole`
  `ALERT`
  Object is used to alert the user about something.
  `static final AccessibleRole`
  `AWT_COMPONENT`
  An AWT component, but nothing else is known about it.
  `static final AccessibleRole`
  `CANVAS`
  Object that can be drawn into and is used to trap events.
  `static final AccessibleRole`
  `CHECK_BOX`
  A choice that can be checked or unchecked and provides a separate indicator for the current state.
  `static final AccessibleRole`
  `COLOR_CHOOSER`
  A specialized pane that lets the user choose a color.
  `static final AccessibleRole`
  `COLUMN_HEADER`
  The header for a column of data.
  `static final AccessibleRole`
  `COMBO_BOX`
  A list of choices the user can select from.
  `static final AccessibleRole`
  `DATE_EDITOR`
  A `DATE_EDITOR` is a component that allows users to edit `java.util.Date` and `java.util.Time` objects.
  `static final AccessibleRole`
  `DESKTOP_ICON`
  An iconified internal frame in a `DESKTOP_PANE`.
  `static final AccessibleRole`
  `DESKTOP_PANE`
  A pane that supports internal frames and iconified versions of those internal frames.
  `static final AccessibleRole`
  `DIALOG`
  A top level window with title bar and a border.
  `static final AccessibleRole`
  `DIRECTORY_PANE`
  A pane that allows the user to navigate through and select the contents of a directory.
  `static final AccessibleRole`
  `EDITBAR`
  A role indicating the object acts as a formula for calculating a value.
  `static final AccessibleRole`
  `FILE_CHOOSER`
  A specialized dialog that displays the files in the directory and lets the user select a file, browse a different directory, or specify a filename.
  `static final AccessibleRole`
  `FILLER`
  An object that fills up space in a user interface.
  `static final AccessibleRole`
  `FONT_CHOOSER`
  A `FONT_CHOOSER` is a component that lets the user pick various attributes for fonts.
  `static final AccessibleRole`
  `FOOTER`
  A text footer.
  `static final AccessibleRole`
  `FRAME`
  A top level window with a title bar, border, menu bar, etc.
  `static final AccessibleRole`
  `GLASS_PANE`
  A pane that is guaranteed to be painted on top of all panes beneath it.
  `static final AccessibleRole`
  `GROUP_BOX`
  A `GROUP_BOX` is a simple container that contains a border around it and contains components inside it.
  `static final AccessibleRole`
  `HEADER`
  A text header.
  `static final AccessibleRole`
  `HTML_CONTAINER`
  An object containing a collection of `Accessibles` that together represents `HTML` content.
  `static final AccessibleRole`
  `HYPERLINK`
  A hypertext anchor.
  `static final AccessibleRole`
  `ICON`
  A small fixed size picture, typically used to decorate components.
  `static final AccessibleRole`
  `INTERNAL_FRAME`
  A frame-like object that is clipped by a desktop pane.
  `static final AccessibleRole`
  `LABEL`
  An object used to present an icon or short string in an interface.
  `static final AccessibleRole`
  `LAYERED_PANE`
  A specialized pane that allows its children to be drawn in layers, providing a form of stacking order.
  `static final AccessibleRole`
  `LIST`
  An object that presents a list of objects to the user and allows the user to select one or more of them.
  `static final AccessibleRole`
  `LIST_ITEM`
  An object that presents an element in a list.
  `static final AccessibleRole`
  `MENU`
  An object usually found inside a menu bar that contains a list of actions the user can choose from.
  `static final AccessibleRole`
  `MENU_BAR`
  An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from.
  `static final AccessibleRole`
  `MENU_ITEM`
  An object usually contained in a menu that presents an action the user can choose.
  `static final AccessibleRole`
  `OPTION_PANE`
  A specialized pane whose primary use is inside a `DIALOG`.
  `static final AccessibleRole`
  `PAGE_TAB`
  An object that is a child of a page tab list.
  `static final AccessibleRole`
  `PAGE_TAB_LIST`
  An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object.
  `static final AccessibleRole`
  `PANEL`
  A generic container that is often used to group objects.
  `static final AccessibleRole`
  `PARAGRAPH`
  A text paragraph.
  `static final AccessibleRole`
  `PASSWORD_TEXT`
  A text object used for passwords, or other places where the text contents is not shown visibly to the user.
  `static final AccessibleRole`
  `POPUP_MENU`
  A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices.
  `static final AccessibleRole`
  `PROGRESS_BAR`
  An object used to indicate how much of a task has been completed.
  `static final AccessibleRole`
  `PROGRESS_MONITOR`
  A role indicating the object monitors the progress of some operation.
  `static final AccessibleRole`
  `PUSH_BUTTON`
  An object the user can manipulate to tell the application to do something.
  `static final AccessibleRole`
  `RADIO_BUTTON`
  A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked.
  `static final AccessibleRole`
  `ROOT_PANE`
  A specialized pane that has a glass pane and a layered pane as its children.
  `static final AccessibleRole`
  `ROW_HEADER`
  The header for a row of data.
  `static final AccessibleRole`
  `RULER`
  A ruler is an object used to measure distance.
  `static final AccessibleRole`
  `SCROLL_BAR`
  An object usually used to allow a user to incrementally view a large amount of data.
  `static final AccessibleRole`
  `SCROLL_PANE`
  An object that allows a user to incrementally view a large amount of information.
  `static final AccessibleRole`
  `SEPARATOR`
  An object usually contained in a menu to provide a visual and logical separation of the contents in a menu.
  `static final AccessibleRole`
  `SLIDER`
  An object that allows the user to select from a bounded range.
  `static final AccessibleRole`
  `SPIN_BOX`
  A `SPIN_BOX` is a simple spinner component and its main use is for simple numbers.
  `static final AccessibleRole`
  `SPLIT_PANE`
  A specialized panel that presents two other panels at the same time.
  `static final AccessibleRole`
  `STATUS_BAR`
  A `STATUS_BAR` is an simple component that can contain multiple labels of status information to the user.
  `static final AccessibleRole`
  `SWING_COMPONENT`
  A Swing component, but nothing else is known about it.
  `static final AccessibleRole`
  `TABLE`
  An object used to present information in terms of rows and columns.
  `static final AccessibleRole`
  `TEXT`
  An object that presents text to the user.
  `static final AccessibleRole`
  `TOGGLE_BUTTON`
  A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state.
  `static final AccessibleRole`
  `TOOL_BAR`
  A bar or palette usually composed of push buttons or toggle buttons.
  `static final AccessibleRole`
  `TOOL_TIP`
  An object that provides information about another object.
  `static final AccessibleRole`
  `TREE`
  An object used to present hierarchical information to the user.
  `static final AccessibleRole`
  `UNKNOWN`
  The object contains some `Accessible` information, but its role is not known.
  `static final AccessibleRole`
  `VIEWPORT`
  An object usually used in a scroll pane.
  `static final AccessibleRole`
  `WINDOW`
  A top level window with no title or border.

  ### Fields declared in class AccessibleBundle

  `key`
  Modifier and Type
  Field
  Description
  `protected String`
  `key`
  The locale independent name of the state.

- ## Constructor Summary

  Constructors
  Modifier
  Constructor
  Description
  `protected`
  `AccessibleRole(String key)`
  Creates a new `AccessibleRole` using the given locale independent key.

- ## Method Summary

  ### Methods declared in class AccessibleBundle

  `toDisplayString, toDisplayString, toDisplayString, toString`
  Modifier and Type
  Method
  Description
  `String`
  `toDisplayString()`
  Gets localized string describing the key using the default locale.
  `protected String`
  `toDisplayString(String name, Locale locale)`
  Obtains the key as a localized string.
  `String`
  `toDisplayString(Locale locale)`
  Obtains the key as a localized string.
  `String`
  `toString()`
  Gets localized string describing the key using the default locale.

  ### Methods declared in class Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`
  Modifier and Type
  Method
  Description
  `protected Object`
  `clone()`
  Creates and returns a copy of this object.
  `boolean`
  `equals(Object obj)`
  Indicates whether some other object is "equal to" this one.
  `protected void`
  `finalize()`
  Deprecated, for removal: This API element is subject to removal in a future version.
  Finalization is deprecated and subject to removal in a future release.
  `final Class<?>`
  `getClass()`
  Returns the runtime class of this `Object`.
  `int`
  `hashCode()`
  Returns a hash code value for this object.
  `final void`
  `notify()`
  Wakes up a single thread that is waiting on this object's monitor.
  `final void`
  `notifyAll()`
  Wakes up all threads that are waiting on this object's monitor.
  `final void`
  `wait()`
  Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
  `final void`
  `wait(long timeoutMillis)`
  Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
  `final void`
  `wait(long timeoutMillis, int nanos)`
  Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

- ## Field Details

  - ### ALERT

    public static final AccessibleRole ALERT
    Object is used to alert the user about something.

  - ### COLUMN_HEADER

    public static final AccessibleRole COLUMN_HEADER
    The header for a column of data.

  - ### CANVAS

    public static final AccessibleRole CANVAS
    Object that can be drawn into and is used to trap events.
    See Also:
      - `FRAME`
      - `GLASS_PANE`
      - `LAYERED_PANE`

  - ### COMBO_BOX

    public static final AccessibleRole COMBO_BOX
    A list of choices the user can select from. Also optionally allows the user to enter a choice of their own.

  - ### DESKTOP_ICON

    public static final AccessibleRole DESKTOP_ICON
    An iconified internal frame in a `DESKTOP_PANE`.
    See Also:
      - `DESKTOP_PANE`
      - `INTERNAL_FRAME`

  - ### HTML_CONTAINER

    public static final AccessibleRole HTML_CONTAINER
    An object containing a collection of `Accessibles` that together represents `HTML` content. The child `Accessibles` would include objects implementing `AccessibleText`, `AccessibleHypertext`, `AccessibleIcon`, and other interfaces.
    Since:
      1.6
    See Also:
      - `HYPERLINK`
      - `AccessibleText`
      - `AccessibleHypertext`
      - `AccessibleHyperlink`
      - `AccessibleIcon`

  - ### INTERNAL_FRAME

    public static final AccessibleRole INTERNAL_FRAME
    A frame-like object that is clipped by a desktop pane. The desktop pane, internal frame, and desktop icon objects are often used to create multiple document interfaces within an application.
    See Also:
      - `DESKTOP_ICON`
      - `DESKTOP_PANE`
      - `FRAME`

  - ### DESKTOP_PANE

    public static final AccessibleRole DESKTOP_PANE
    A pane that supports internal frames and iconified versions of those internal frames.
    See Also:
      - `DESKTOP_ICON`
      - `INTERNAL_FRAME`

  - ### OPTION_PANE

    public static final AccessibleRole OPTION_PANE
    A specialized pane whose primary use is inside a `DIALOG`.
    See Also:
      - `DIALOG`

  - ### WINDOW

    public static final AccessibleRole WINDOW
    A top level window with no title or border.
    See Also:
      - `FRAME`
      - `DIALOG`

  - ### FRAME

    public static final AccessibleRole FRAME
    A top level window with a title bar, border, menu bar, etc. It is often used as the primary window for an application.
    See Also:
      - `DIALOG`
      - `CANVAS`
      - `WINDOW`

  - ### DIALOG

    public static final AccessibleRole DIALOG
    A top level window with title bar and a border. A dialog is similar to a frame, but it has fewer properties and is often used as a secondary window for an application.
    See Also:
      - `FRAME`
      - `WINDOW`

  - ### COLOR_CHOOSER

    public static final AccessibleRole COLOR_CHOOSER
    A specialized pane that lets the user choose a color.

  - ### DIRECTORY_PANE

    public static final AccessibleRole DIRECTORY_PANE
    A pane that allows the user to navigate through and select the contents of a directory. May be used by a file chooser.
    See Also:
      - `FILE_CHOOSER`

  - ### FILE_CHOOSER

    public static final AccessibleRole FILE_CHOOSER
    A specialized dialog that displays the files in the directory and lets the user select a file, browse a different directory, or specify a filename. May use the directory pane to show the contents of a directory.
    See Also:
      - `DIRECTORY_PANE`

  - ### FILLER

    public static final AccessibleRole FILLER
    An object that fills up space in a user interface. It is often used in interfaces to tweak the spacing between components, but serves no other purpose.

  - ### HYPERLINK

    public static final AccessibleRole HYPERLINK
    A hypertext anchor.

  - ### ICON

    public static final AccessibleRole ICON
    A small fixed size picture, typically used to decorate components.

  - ### LABEL

    public static final AccessibleRole LABEL
    An object used to present an icon or short string in an interface.

  - ### ROOT_PANE

    public static final AccessibleRole ROOT_PANE
    A specialized pane that has a glass pane and a layered pane as its children.
    See Also:
      - `GLASS_PANE`
      - `LAYERED_PANE`

  - ### GLASS_PANE

    public static final AccessibleRole GLASS_PANE
    A pane that is guaranteed to be painted on top of all panes beneath it.
    See Also:
      - `ROOT_PANE`
      - `CANVAS`

  - ### LAYERED_PANE

    public static final AccessibleRole LAYERED_PANE
    A specialized pane that allows its children to be drawn in layers, providing a form of stacking order. This is usually the pane that holds the menu bar as well as the pane that contains most of the visual components in a window.
    See Also:
      - `GLASS_PANE`
      - `ROOT_PANE`

  - ### LIST

    public static final AccessibleRole LIST
    An object that presents a list of objects to the user and allows the user to select one or more of them. A list is usually contained within a scroll pane.
    See Also:
      - `SCROLL_PANE`
      - `LIST_ITEM`

  - ### LIST_ITEM

    public static final AccessibleRole LIST_ITEM
    An object that presents an element in a list. A list is usually contained within a scroll pane.
    See Also:
      - `SCROLL_PANE`
      - `LIST`

  - ### MENU_BAR

    public static final AccessibleRole MENU_BAR
    An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from. For example, a menu bar might contain menus for "File," "Edit," and "Help."
    See Also:
      - `MENU`
      - `POPUP_MENU`
      - `LAYERED_PANE`

  - ### POPUP_MENU

    public static final AccessibleRole POPUP_MENU
    A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices.
    See Also:
      - `MENU`
      - `MENU_ITEM`

  - ### MENU

    public static final AccessibleRole MENU
    An object usually found inside a menu bar that contains a list of actions the user can choose from. A menu can have any object as its children, but most often they are menu items, other menus, or rudimentary objects such as radio buttons, check boxes, or separators. For example, an application may have an "Edit" menu that contains menu items for "Cut" and "Paste."
    See Also:
      - `MENU_BAR`
      - `MENU_ITEM`
      - `SEPARATOR`
      - `RADIO_BUTTON`
      - `CHECK_BOX`
      - `POPUP_MENU`

  - ### MENU_ITEM

    public static final AccessibleRole MENU_ITEM
    An object usually contained in a menu that presents an action the user can choose. For example, the "Cut" menu item in an "Edit" menu would be an action the user can select to cut the selected area of text in a document.
    See Also:
      - `MENU_BAR`
      - `SEPARATOR`
      - `POPUP_MENU`

  - ### SEPARATOR

    public static final AccessibleRole SEPARATOR
    An object usually contained in a menu to provide a visual and logical separation of the contents in a menu. For example, the "File" menu of an application might contain menu items for "Open," "Close," and "Exit," and will place a separator between "Close" and "Exit" menu items.
    See Also:
      - `MENU`
      - `MENU_ITEM`

  - ### PAGE_TAB_LIST

    public static final AccessibleRole PAGE_TAB_LIST
    An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object. The most common mechanism is a list of tabs at the top of the panel. The children of a page tab list are all page tabs.
    See Also:
      - `PAGE_TAB`

  - ### PAGE_TAB

    public static final AccessibleRole PAGE_TAB
    An object that is a child of a page tab list. Its sole child is the panel that is to be presented to the user when the user selects the page tab from the list of tabs in the page tab list.
    See Also:
      - `PAGE_TAB_LIST`

  - ### PANEL

    public static final AccessibleRole PANEL
    A generic container that is often used to group objects.

  - ### PROGRESS_BAR

    public static final AccessibleRole PROGRESS_BAR
    An object used to indicate how much of a task has been completed.

  - ### PASSWORD_TEXT

    public static final AccessibleRole PASSWORD_TEXT
    A text object used for passwords, or other places where the text contents is not shown visibly to the user.

  - ### PUSH_BUTTON

    public static final AccessibleRole PUSH_BUTTON
    An object the user can manipulate to tell the application to do something.
    See Also:
      - `CHECK_BOX`
      - `TOGGLE_BUTTON`
      - `RADIO_BUTTON`

  - ### TOGGLE_BUTTON

    public static final AccessibleRole TOGGLE_BUTTON
    A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state.
    See Also:
      - `PUSH_BUTTON`
      - `CHECK_BOX`
      - `RADIO_BUTTON`

  - ### CHECK_BOX

    public static final AccessibleRole CHECK_BOX
    A choice that can be checked or unchecked and provides a separate indicator for the current state.
    See Also:
      - `PUSH_BUTTON`
      - `TOGGLE_BUTTON`
      - `RADIO_BUTTON`

  - ### RADIO_BUTTON

    public static final AccessibleRole RADIO_BUTTON
    A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked.
    See Also:
      - `PUSH_BUTTON`
      - `TOGGLE_BUTTON`
      - `CHECK_BOX`

  - ### ROW_HEADER

    public static final AccessibleRole ROW_HEADER
    The header for a row of data.

  - ### SCROLL_PANE

    public static final AccessibleRole SCROLL_PANE
    An object that allows a user to incrementally view a large amount of information. Its children can include scroll bars and a viewport.
    See Also:
      - `SCROLL_BAR`
      - `VIEWPORT`

  - ### SCROLL_BAR

    public static final AccessibleRole SCROLL_BAR
    An object usually used to allow a user to incrementally view a large amount of data. Usually used only by a scroll pane.
    See Also:
      - `SCROLL_PANE`

  - ### VIEWPORT

    public static final AccessibleRole VIEWPORT
    An object usually used in a scroll pane. It represents the portion of the entire data that the user can see. As the user manipulates the scroll bars, the contents of the viewport can change.
    See Also:
      - `SCROLL_PANE`

  - ### SLIDER

    public static final AccessibleRole SLIDER
    An object that allows the user to select from a bounded range. For example, a slider might be used to select a number between 0 and 100.

  - ### SPLIT_PANE

    public static final AccessibleRole SPLIT_PANE
    A specialized panel that presents two other panels at the same time. Between the two panels is a divider the user can manipulate to make one panel larger and the other panel smaller.

  - ### TABLE

    public static final AccessibleRole TABLE
    An object used to present information in terms of rows and columns. An example might include a spreadsheet application.

  - ### TEXT

    public static final AccessibleRole TEXT
    An object that presents text to the user. The text is usually editable by the user as opposed to a label.
    See Also:
      - `LABEL`

  - ### TREE

    public static final AccessibleRole TREE
    An object used to present hierarchical information to the user. The individual nodes in the tree can be collapsed and expanded to provide selective disclosure of the tree's contents.

  - ### TOOL_BAR

    public static final AccessibleRole TOOL_BAR
    A bar or palette usually composed of push buttons or toggle buttons. It is often used to provide the most frequently used functions for an application.

  - ### TOOL_TIP

    public static final AccessibleRole TOOL_TIP
    An object that provides information about another object. The `accessibleDescription` property of the tool tip is often displayed to the user in a small "help bubble" when the user causes the mouse to hover over the object associated with the tool tip.

  - ### AWT_COMPONENT

    public static final AccessibleRole AWT_COMPONENT
    An AWT component, but nothing else is known about it.
    See Also:
      - `SWING_COMPONENT`
      - `UNKNOWN`

  - ### SWING_COMPONENT

    public static final AccessibleRole SWING_COMPONENT
    A Swing component, but nothing else is known about it.
    See Also:
      - `AWT_COMPONENT`
      - `UNKNOWN`

  - ### UNKNOWN

    public static final AccessibleRole UNKNOWN
    The object contains some `Accessible` information, but its role is not known.
    See Also:
      - `AWT_COMPONENT`
      - `SWING_COMPONENT`

  - ### STATUS_BAR

    public static final AccessibleRole STATUS_BAR
    A `STATUS_BAR` is an simple component that can contain multiple labels of status information to the user.

  - ### DATE_EDITOR

    public static final AccessibleRole DATE_EDITOR
    A `DATE_EDITOR` is a component that allows users to edit `java.util.Date` and `java.util.Time` objects.

  - ### SPIN_BOX

    public static final AccessibleRole SPIN_BOX
    A `SPIN_BOX` is a simple spinner component and its main use is for simple numbers.

  - ### FONT_CHOOSER

    public static final AccessibleRole FONT_CHOOSER
    A `FONT_CHOOSER` is a component that lets the user pick various attributes for fonts.

  - ### GROUP_BOX

    public static final AccessibleRole GROUP_BOX
    A `GROUP_BOX` is a simple container that contains a border around it and contains components inside it.

  - ### HEADER

    public static final AccessibleRole HEADER
    A text header.
    Since:
      1.5

  - ### FOOTER

    public static final AccessibleRole FOOTER
    A text footer.
    Since:
      1.5

  - ### PARAGRAPH

    public static final AccessibleRole PARAGRAPH
    A text paragraph.
    Since:
      1.5

  - ### RULER

    public static final AccessibleRole RULER
    A ruler is an object used to measure distance.
    Since:
      1.5

  - ### EDITBAR

    public static final AccessibleRole EDITBAR
    A role indicating the object acts as a formula for calculating a value. An example is a formula in a spreadsheet cell.
    Since:
      1.5

  - ### PROGRESS_MONITOR

    public static final AccessibleRole PROGRESS_MONITOR
    A role indicating the object monitors the progress of some operation.
    Since:
      1.5

- ## Constructor Details

  - ### AccessibleRole

    protected AccessibleRole(String key)
    Creates a new `AccessibleRole` using the given locale independent key. This should not be a public method. Instead, it is used to create the constants in this file to make it a strongly typed enumeration. Subclasses of this class should enforce similar policy.

    The key `String` should be a locale independent key for the role. It is not intended to be used as the actual `String` to display to the user. To get the localized string, use `AccessibleBundle.toDisplayString()`.

    Parameters:
      `key` - the locale independent name of the role
    See Also:
      - `AccessibleBundle.toDisplayString(String, Locale)`