# Uses of Class
jdk.incubator.vector.VectorMask

Packages that use VectorMask
Package
Description
jdk.incubator.vector
Incubating Feature. Will be removed in a future release.

- ## Uses of VectorMask in jdk.incubator.vector

  Methods in jdk.incubator.vector that return VectorMask
  Modifier and Type
  Method
  Description
  `abstract VectorMask<E>`
  VectorMask.`and(VectorMask<E> m)`
  Computes the logical intersection (as `a&b`) between this mask and a second input mask.
  `abstract VectorMask<E>`
  VectorMask.`andNot(VectorMask<E> m)`
  Logically subtracts a second input mask from this mask (as `a&~b`).
  `abstract <F> VectorMask<F>`
  VectorMask.`cast(VectorSpecies<F> species)`
  Converts this mask to a mask of the given species of element type `F`.
  `abstract <F> VectorMask<F>`
  VectorMask.`check(Class<F> elementType)`
  Checks that this mask applies to vectors with the given element type, and returns this mask unchanged.
  `abstract <F> VectorMask<F>`
  VectorMask.`check(VectorSpecies<F> species)`
  Checks that this mask has the given species, and returns this mask unchanged.
  `abstract VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, byte e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, byte e, VectorMask<Byte> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Byte> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, Vector<Byte> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `final VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, Vector<Byte> v, VectorMask<Byte> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, double e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, double e, VectorMask<Double> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Double> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, Vector<Double> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `final VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, Vector<Double> v, VectorMask<Double> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, float e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, float e, VectorMask<Float> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Float> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, Vector<Float> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `final VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, Vector<Float> v, VectorMask<Float> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, int e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, int e, VectorMask<Integer> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Integer> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, Vector<Integer> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `final VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, Vector<Integer> v, VectorMask<Integer> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Long>`
  LongVector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Long>`
  LongVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Long> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Long>`
  LongVector.`compare(VectorOperators.Comparison op, Vector<Long> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `final VectorMask<Long>`
  LongVector.`compare(VectorOperators.Comparison op, Vector<Long> v, VectorMask<Long> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Short> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, short e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `final VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, short e, VectorMask<Short> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, Vector<Short> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `final VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, Vector<Short> v, VectorMask<Short> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<E>`
  Vector.`compare(VectorOperators.Comparison op, long e)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation.
  `abstract VectorMask<E>`
  Vector.`compare(VectorOperators.Comparison op, long e, VectorMask<E> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<E>`
  Vector.`compare(VectorOperators.Comparison op, Vector<E> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `abstract VectorMask<E>`
  Vector.`compare(VectorOperators.Comparison op, Vector<E> v, VectorMask<E> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Byte>`
  ByteVector.`eq(byte e)`
  Tests if this vector is equal to an input scalar.
  `final VectorMask<Byte>`
  ByteVector.`eq(Vector<Byte> v)`
  Tests if this vector is equal to another input vector.
  `final VectorMask<Double>`
  DoubleVector.`eq(double e)`
  Tests if this vector is equal to an input scalar.
  `final VectorMask<Double>`
  DoubleVector.`eq(Vector<Double> v)`
  Tests if this vector is equal to another input vector.
  `final VectorMask<Float>`
  FloatVector.`eq(float e)`
  Tests if this vector is equal to an input scalar.
  `final VectorMask<Float>`
  FloatVector.`eq(Vector<Float> v)`
  Tests if this vector is equal to another input vector.
  `final VectorMask<Integer>`
  IntVector.`eq(int e)`
  Tests if this vector is equal to an input scalar.
  `final VectorMask<Integer>`
  IntVector.`eq(Vector<Integer> v)`
  Tests if this vector is equal to another input vector.
  `final VectorMask<Long>`
  LongVector.`eq(long e)`
  Tests if this vector is equal to an input scalar.
  `final VectorMask<Long>`
  LongVector.`eq(Vector<Long> v)`
  Tests if this vector is equal to another input vector.
  `final VectorMask<Short>`
  ShortVector.`eq(short e)`
  Tests if this vector is equal to an input scalar.
  `final VectorMask<Short>`
  ShortVector.`eq(Vector<Short> v)`
  Tests if this vector is equal to another input vector.
  `abstract VectorMask<E>`
  Vector.`eq(Vector<E> v)`
  Tests if this vector is equal to another input vector.
  `abstract VectorMask<E>`
  VectorMask.`eq(VectorMask<E> m)`
  Determines logical equivalence of this mask to a second input mask (as boolean `a==b` or `a^~b`).
  `static <E> VectorMask<E>`
  VectorMask.`fromArray(VectorSpecies<E> species, boolean[] bits, int offset)`
  Loads a mask from a `boolean` array starting at an offset.
  `static <E> VectorMask<E>`
  VectorMask.`fromLong(VectorSpecies<E> species, long bits)`
  Returns a mask where each lane is set or unset according to the bits in the given bitmask, starting with the least significant bit, and continuing up to the sign bit.
  `static <E> VectorMask<E>`
  VectorMask.`fromValues(VectorSpecies<E> species, boolean... bits)`
  Returns a mask where each lane is set or unset according to given `boolean` values.
  `abstract VectorMask<E>`
  VectorMask.`indexInRange(int offset, int limit)`
  Removes lanes numbered `N` from this mask where the adjusted index `N+offset`, is not in the range `[0..limit-1]`.
  `VectorMask<E>`
  VectorSpecies.`indexInRange(int offset, int limit)`
  Returns a mask of this species where only the lanes at index N such that the adjusted index `N+offset` is in the range `[0..limit-1]` are set.
  `abstract VectorMask<E>`
  VectorShuffle.`laneIsValid()`
  Find all lanes containing valid indexes (non-negative values) and return a mask where exactly those lanes are set.
  `VectorMask<E>`
  VectorSpecies.`loadMask(boolean[] bits, int offset)`
  Returns a mask of this species where lane elements are initialized from the given array at the given offset.
  `final VectorMask<Byte>`
  ByteVector.`lt(byte e)`
  Tests if this vector is less than an input scalar.
  `final VectorMask<Byte>`
  ByteVector.`lt(Vector<Byte> v)`
  Tests if this vector is less than another input vector.
  `final VectorMask<Double>`
  DoubleVector.`lt(double e)`
  Tests if this vector is less than an input scalar.
  `final VectorMask<Double>`
  DoubleVector.`lt(Vector<Double> v)`
  Tests if this vector is less than another input vector.
  `final VectorMask<Float>`
  FloatVector.`lt(float e)`
  Tests if this vector is less than an input scalar.
  `final VectorMask<Float>`
  FloatVector.`lt(Vector<Float> v)`
  Tests if this vector is less than another input vector.
  `final VectorMask<Integer>`
  IntVector.`lt(int e)`
  Tests if this vector is less than an input scalar.
  `final VectorMask<Integer>`
  IntVector.`lt(Vector<Integer> v)`
  Tests if this vector is less than another input vector.
  `final VectorMask<Long>`
  LongVector.`lt(long e)`
  Tests if this vector is less than an input scalar.
  `final VectorMask<Long>`
  LongVector.`lt(Vector<Long> v)`
  Tests if this vector is less than another input vector.
  `final VectorMask<Short>`
  ShortVector.`lt(short e)`
  Tests if this vector is less than an input scalar.
  `final VectorMask<Short>`
  ShortVector.`lt(Vector<Short> v)`
  Tests if this vector is less than another input vector.
  `abstract VectorMask<E>`
  Vector.`lt(Vector<E> v)`
  Tests if this vector is less than another input vector.
  `abstract VectorMask<E>`
  Vector.`maskAll(boolean bit)`
  Returns a mask of same species as this vector, where each lane is set or unset according to given single boolean, which is broadcast to all lanes.
  `VectorMask<E>`
  VectorSpecies.`maskAll(boolean bit)`
  Returns a mask of this species, where each lane is set or unset according to given single boolean, which is broadcast to all lanes.
  `abstract VectorMask<E>`
  VectorMask.`not()`
  Logically negates this mask.
  `abstract VectorMask<E>`
  VectorMask.`or(VectorMask<E> m)`
  Computes the logical union (as `a|b`) of this mask and a second input mask.
  `abstract VectorMask<Byte>`
  ByteVector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `final VectorMask<Byte>`
  ByteVector.`test(VectorOperators.Test op, VectorMask<Byte> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<Double>`
  DoubleVector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `final VectorMask<Double>`
  DoubleVector.`test(VectorOperators.Test op, VectorMask<Double> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<Float>`
  FloatVector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `final VectorMask<Float>`
  FloatVector.`test(VectorOperators.Test op, VectorMask<Float> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<Integer>`
  IntVector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `final VectorMask<Integer>`
  IntVector.`test(VectorOperators.Test op, VectorMask<Integer> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<Long>`
  LongVector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `final VectorMask<Long>`
  LongVector.`test(VectorOperators.Test op, VectorMask<Long> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<Short>`
  ShortVector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `final VectorMask<Short>`
  ShortVector.`test(VectorOperators.Test op, VectorMask<Short> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<E>`
  Vector.`test(VectorOperators.Test op)`
  Tests the lanes of this vector according to the given operation.
  `abstract VectorMask<E>`
  Vector.`test(VectorOperators.Test op, VectorMask<E> m)`
  Test selected lanes of this vector, according to the given operation.
  Methods in jdk.incubator.vector that return types with arguments of type VectorMask
  Modifier and Type
  Method
  Description
  `Class<? extends VectorMask<E>>`
  VectorSpecies.`maskType()`
  Returns the vector mask type for this species.
  Methods in jdk.incubator.vector with parameters of type VectorMask
  Modifier and Type
  Method
  Description
  `final ByteVector`
  ByteVector.`add(byte e, VectorMask<Byte> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`add(Vector<Byte> v, VectorMask<Byte> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `final DoubleVector`
  DoubleVector.`add(double e, VectorMask<Double> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`add(Vector<Double> v, VectorMask<Double> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `final FloatVector`
  FloatVector.`add(float e, VectorMask<Float> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`add(Vector<Float> v, VectorMask<Float> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `final IntVector`
  IntVector.`add(int e, VectorMask<Integer> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final IntVector`
  IntVector.`add(Vector<Integer> v, VectorMask<Integer> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `final LongVector`
  LongVector.`add(long e, VectorMask<Long> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final LongVector`
  LongVector.`add(Vector<Long> v, VectorMask<Long> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `final ShortVector`
  ShortVector.`add(short e, VectorMask<Short> m)`
  Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`add(Vector<Short> v, VectorMask<Short> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `abstract Vector<E>`
  Vector.`add(Vector<E> v, VectorMask<E> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `abstract VectorMask<E>`
  VectorMask.`and(VectorMask<E> m)`
  Computes the logical intersection (as `a&b`) between this mask and a second input mask.
  `abstract VectorMask<E>`
  VectorMask.`andNot(VectorMask<E> m)`
  Logically subtracts a second input mask from this mask (as `a&~b`).
  `final ByteVector`
  ByteVector.`blend(byte e, VectorMask<Byte> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `final ByteVector`
  ByteVector.`blend(long e, VectorMask<Byte> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract ByteVector`
  ByteVector.`blend(Vector<Byte> v, VectorMask<Byte> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `final DoubleVector`
  DoubleVector.`blend(double e, VectorMask<Double> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `final DoubleVector`
  DoubleVector.`blend(long e, VectorMask<Double> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract DoubleVector`
  DoubleVector.`blend(Vector<Double> v, VectorMask<Double> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `final FloatVector`
  FloatVector.`blend(float e, VectorMask<Float> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `final FloatVector`
  FloatVector.`blend(long e, VectorMask<Float> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract FloatVector`
  FloatVector.`blend(Vector<Float> v, VectorMask<Float> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `final IntVector`
  IntVector.`blend(int e, VectorMask<Integer> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `final IntVector`
  IntVector.`blend(long e, VectorMask<Integer> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract IntVector`
  IntVector.`blend(Vector<Integer> v, VectorMask<Integer> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `final LongVector`
  LongVector.`blend(long e, VectorMask<Long> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract LongVector`
  LongVector.`blend(Vector<Long> v, VectorMask<Long> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `final ShortVector`
  ShortVector.`blend(long e, VectorMask<Short> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `final ShortVector`
  ShortVector.`blend(short e, VectorMask<Short> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract ShortVector`
  ShortVector.`blend(Vector<Short> v, VectorMask<Short> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`blend(long e, VectorMask<E> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract Vector<E>`
  Vector.`blend(Vector<E> v, VectorMask<E> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `final VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, byte e, VectorMask<Byte> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Byte> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Byte>`
  ByteVector.`compare(VectorOperators.Comparison op, Vector<Byte> v, VectorMask<Byte> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, double e, VectorMask<Double> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Double> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Double>`
  DoubleVector.`compare(VectorOperators.Comparison op, Vector<Double> v, VectorMask<Double> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, float e, VectorMask<Float> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Float> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Float>`
  FloatVector.`compare(VectorOperators.Comparison op, Vector<Float> v, VectorMask<Float> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, int e, VectorMask<Integer> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Integer> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Integer>`
  IntVector.`compare(VectorOperators.Comparison op, Vector<Integer> v, VectorMask<Integer> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Long>`
  LongVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Long> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Long>`
  LongVector.`compare(VectorOperators.Comparison op, Vector<Long> v, VectorMask<Long> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Short> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, short e, VectorMask<Short> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `final VectorMask<Short>`
  ShortVector.`compare(VectorOperators.Comparison op, Vector<Short> v, VectorMask<Short> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<E>`
  Vector.`compare(VectorOperators.Comparison op, long e, VectorMask<E> m)`
  Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<E>`
  Vector.`compare(VectorOperators.Comparison op, Vector<E> v, VectorMask<E> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `final ByteVector`
  ByteVector.`div(byte e, VectorMask<Byte> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`div(Vector<Byte> v, VectorMask<Byte> m)`
  Divides this vector by a second input vector under the control of a mask.
  `final DoubleVector`
  DoubleVector.`div(double e, VectorMask<Double> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`div(Vector<Double> v, VectorMask<Double> m)`
  Divides this vector by a second input vector under the control of a mask.
  `final FloatVector`
  FloatVector.`div(float e, VectorMask<Float> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`div(Vector<Float> v, VectorMask<Float> m)`
  Divides this vector by a second input vector under the control of a mask.
  `final IntVector`
  IntVector.`div(int e, VectorMask<Integer> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final IntVector`
  IntVector.`div(Vector<Integer> v, VectorMask<Integer> m)`
  Divides this vector by a second input vector under the control of a mask.
  `final LongVector`
  LongVector.`div(long e, VectorMask<Long> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final LongVector`
  LongVector.`div(Vector<Long> v, VectorMask<Long> m)`
  Divides this vector by a second input vector under the control of a mask.
  `final ShortVector`
  ShortVector.`div(short e, VectorMask<Short> m)`
  Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`div(Vector<Short> v, VectorMask<Short> m)`
  Divides this vector by a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`div(Vector<E> v, VectorMask<E> m)`
  Divides this vector by a second input vector under the control of a mask.
  `abstract VectorMask<E>`
  VectorMask.`eq(VectorMask<E> m)`
  Determines logical equivalence of this mask to a second input mask (as boolean `a==b` or `a^~b`).
  `static ByteVector`
  ByteVector.`fromArray(VectorSpecies<Byte> species, byte[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Byte> m)`
  Gathers a new vector composed of elements from an array of type `byte[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static ByteVector`
  ByteVector.`fromArray(VectorSpecies<Byte> species, byte[] a, int offset, VectorMask<Byte> m)`
  Loads a vector from an array of type `byte[]` starting at an offset and using a mask.
  `static DoubleVector`
  DoubleVector.`fromArray(VectorSpecies<Double> species, double[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Double> m)`
  Gathers a new vector composed of elements from an array of type `double[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static DoubleVector`
  DoubleVector.`fromArray(VectorSpecies<Double> species, double[] a, int offset, VectorMask<Double> m)`
  Loads a vector from an array of type `double[]` starting at an offset and using a mask.
  `static FloatVector`
  FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m)`
  Gathers a new vector composed of elements from an array of type `float[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static FloatVector`
  FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m)`
  Loads a vector from an array of type `float[]` starting at an offset and using a mask.
  `static IntVector`
  IntVector.`fromArray(VectorSpecies<Integer> species, int[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Integer> m)`
  Gathers a new vector composed of elements from an array of type `int[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static IntVector`
  IntVector.`fromArray(VectorSpecies<Integer> species, int[] a, int offset, VectorMask<Integer> m)`
  Loads a vector from an array of type `int[]` starting at an offset and using a mask.
  `static LongVector`
  LongVector.`fromArray(VectorSpecies<Long> species, long[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Long> m)`
  Gathers a new vector composed of elements from an array of type `long[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static LongVector`
  LongVector.`fromArray(VectorSpecies<Long> species, long[] a, int offset, VectorMask<Long> m)`
  Loads a vector from an array of type `long[]` starting at an offset and using a mask.
  `static ShortVector`
  ShortVector.`fromArray(VectorSpecies<Short> species, short[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Short> m)`
  Gathers a new vector composed of elements from an array of type `short[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static ShortVector`
  ShortVector.`fromArray(VectorSpecies<Short> species, short[] a, int offset, VectorMask<Short> m)`
  Loads a vector from an array of type `short[]` starting at an offset and using a mask.
  `static ByteVector`
  ByteVector.`fromBooleanArray(VectorSpecies<Byte> species, boolean[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Byte> m)`
  Gathers a new vector composed of elements from an array of type `boolean[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static ByteVector`
  ByteVector.`fromBooleanArray(VectorSpecies<Byte> species, boolean[] a, int offset, VectorMask<Byte> m)`
  Loads a vector from an array of type `boolean[]` starting at an offset and using a mask.
  `static ByteVector`
  ByteVector.`fromByteArray(VectorSpecies<Byte> species, byte[] a, int offset, ByteOrder bo, VectorMask<Byte> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static DoubleVector`
  DoubleVector.`fromByteArray(VectorSpecies<Double> species, byte[] a, int offset, ByteOrder bo, VectorMask<Double> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static FloatVector`
  FloatVector.`fromByteArray(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo, VectorMask<Float> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static IntVector`
  IntVector.`fromByteArray(VectorSpecies<Integer> species, byte[] a, int offset, ByteOrder bo, VectorMask<Integer> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static LongVector`
  LongVector.`fromByteArray(VectorSpecies<Long> species, byte[] a, int offset, ByteOrder bo, VectorMask<Long> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static ShortVector`
  ShortVector.`fromByteArray(VectorSpecies<Short> species, byte[] a, int offset, ByteOrder bo, VectorMask<Short> m)`
  Loads a vector from a byte array starting at an offset and using a mask.
  `static ByteVector`
  ByteVector.`fromByteBuffer(VectorSpecies<Byte> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Byte> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `static DoubleVector`
  DoubleVector.`fromByteBuffer(VectorSpecies<Double> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Double> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `static FloatVector`
  FloatVector.`fromByteBuffer(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `static IntVector`
  IntVector.`fromByteBuffer(VectorSpecies<Integer> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Integer> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `static LongVector`
  LongVector.`fromByteBuffer(VectorSpecies<Long> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Long> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `static ShortVector`
  ShortVector.`fromByteBuffer(VectorSpecies<Short> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Short> m)`
  Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
  `static ShortVector`
  ShortVector.`fromCharArray(VectorSpecies<Short> species, char[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Short> m)`
  Gathers a new vector composed of elements from an array of type `char[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `static ShortVector`
  ShortVector.`fromCharArray(VectorSpecies<Short> species, char[] a, int offset, VectorMask<Short> m)`
  Loads a vector from an array of type `char[]` starting at an offset and using a mask.
  `final void`
  ByteVector.`intoArray(byte[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Byte> m)`
  Scatters this vector into an array of type `byte[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  ByteVector.`intoArray(byte[] a, int offset, VectorMask<Byte> m)`
  Stores this vector into an array of type `byte[]` starting at offset and using a mask.
  `final void`
  DoubleVector.`intoArray(double[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Double> m)`
  Scatters this vector into an array of type `double[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  DoubleVector.`intoArray(double[] a, int offset, VectorMask<Double> m)`
  Stores this vector into an array of type `double[]` starting at offset and using a mask.
  `final void`
  FloatVector.`intoArray(float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m)`
  Scatters this vector into an array of type `float[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  FloatVector.`intoArray(float[] a, int offset, VectorMask<Float> m)`
  Stores this vector into an array of type `float[]` starting at offset and using a mask.
  `final void`
  IntVector.`intoArray(int[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Integer> m)`
  Scatters this vector into an array of type `int[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  IntVector.`intoArray(int[] a, int offset, VectorMask<Integer> m)`
  Stores this vector into an array of type `int[]` starting at offset and using a mask.
  `final void`
  LongVector.`intoArray(long[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Long> m)`
  Scatters this vector into an array of type `long[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  LongVector.`intoArray(long[] a, int offset, VectorMask<Long> m)`
  Stores this vector into an array of type `long[]` starting at offset and using a mask.
  `final void`
  ShortVector.`intoArray(short[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Short> m)`
  Scatters this vector into an array of type `short[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  ShortVector.`intoArray(short[] a, int offset, VectorMask<Short> m)`
  Stores this vector into an array of type `short[]` starting at offset and using a mask.
  `final void`
  ByteVector.`intoBooleanArray(boolean[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Byte> m)`
  Scatters this vector into an array of type `boolean[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  ByteVector.`intoBooleanArray(boolean[] a, int offset, VectorMask<Byte> m)`
  Stores this vector into an array of type `boolean[]` starting at offset and using a mask.
  `final void`
  ByteVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Byte> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `final void`
  DoubleVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Double> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `final void`
  FloatVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Float> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `final void`
  IntVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Integer> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `final void`
  LongVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Long> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `final void`
  ShortVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Short> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `abstract void`
  Vector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<E> m)`
  Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
  `final void`
  ByteVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Byte> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `final void`
  DoubleVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Double> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `final void`
  FloatVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `final void`
  IntVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Integer> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `final void`
  LongVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Long> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `final void`
  ShortVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Short> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `abstract void`
  Vector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<E> m)`
  Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
  `final void`
  ShortVector.`intoCharArray(char[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Short> m)`
  Scatters this vector into an array of type `char[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
  `final void`
  ShortVector.`intoCharArray(char[] a, int offset, VectorMask<Short> m)`
  Stores this vector into an array of type `char[]` starting at offset and using a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Binary op, byte e, VectorMask<Byte> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Byte> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Binary op, Vector<Byte> v, VectorMask<Byte> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Ternary op, byte e1, byte e2, VectorMask<Byte> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Ternary op, byte e1, Vector<Byte> v2, VectorMask<Byte> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Ternary op, Vector<Byte> v1, byte e2, VectorMask<Byte> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Ternary op, Vector<Byte> v1, Vector<Byte> v2, VectorMask<Byte> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`lanewise(VectorOperators.Unary op, VectorMask<Byte> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Binary op, double e, VectorMask<Double> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Double> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Binary op, Vector<Double> v, VectorMask<Double> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Ternary op, double e1, double e2, VectorMask<Double> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Ternary op, double e1, Vector<Double> v2, VectorMask<Double> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Ternary op, Vector<Double> v1, double e2, VectorMask<Double> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Ternary op, Vector<Double> v1, Vector<Double> v2, VectorMask<Double> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`lanewise(VectorOperators.Unary op, VectorMask<Double> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, float e, VectorMask<Float> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`lanewise(VectorOperators.Unary op, VectorMask<Float> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Binary op, int e, VectorMask<Integer> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Integer> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Binary op, Vector<Integer> v, VectorMask<Integer> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Ternary op, int e1, int e2, VectorMask<Integer> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Ternary op, int e1, Vector<Integer> v2, VectorMask<Integer> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Ternary op, Vector<Integer> v1, int e2, VectorMask<Integer> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Ternary op, Vector<Integer> v1, Vector<Integer> v2, VectorMask<Integer> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `final IntVector`
  IntVector.`lanewise(VectorOperators.Unary op, VectorMask<Integer> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Long> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Binary op, Vector<Long> v, VectorMask<Long> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Ternary op, long e1, long e2, VectorMask<Long> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Ternary op, long e1, Vector<Long> v2, VectorMask<Long> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Ternary op, Vector<Long> v1, long e2, VectorMask<Long> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Ternary op, Vector<Long> v1, Vector<Long> v2, VectorMask<Long> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `final LongVector`
  LongVector.`lanewise(VectorOperators.Unary op, VectorMask<Long> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Short> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Binary op, short e, VectorMask<Short> m)`
  Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Binary op, Vector<Short> v, VectorMask<Short> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Ternary op, short e1, short e2, VectorMask<Short> m)`
  Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Ternary op, short e1, Vector<Short> v2, VectorMask<Short> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Ternary op, Vector<Short> v1, short e2, VectorMask<Short> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Ternary op, Vector<Short> v1, Vector<Short> v2, VectorMask<Short> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`lanewise(VectorOperators.Unary op, VectorMask<Short> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise(VectorOperators.Binary op, long e, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise(VectorOperators.Unary op, VectorMask<E> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`mul(byte e, VectorMask<Byte> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final ByteVector`
  ByteVector.`mul(Vector<Byte> v, VectorMask<Byte> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `final DoubleVector`
  DoubleVector.`mul(double e, VectorMask<Double> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final DoubleVector`
  DoubleVector.`mul(Vector<Double> v, VectorMask<Double> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `final FloatVector`
  FloatVector.`mul(float e, VectorMask<Float> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final FloatVector`
  FloatVector.`mul(Vector<Float> v, VectorMask<Float> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `final IntVector`
  IntVector.`mul(int e, VectorMask<Integer> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final IntVector`
  IntVector.`mul(Vector<Integer> v, VectorMask<Integer> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `final LongVector`
  LongVector.`mul(long e, VectorMask<Long> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final LongVector`
  LongVector.`mul(Vector<Long> v, VectorMask<Long> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `final ShortVector`
  ShortVector.`mul(short e, VectorMask<Short> m)`
  Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
  `final ShortVector`
  ShortVector.`mul(Vector<Short> v, VectorMask<Short> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`mul(Vector<E> v, VectorMask<E> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `abstract VectorMask<E>`
  VectorMask.`or(VectorMask<E> m)`
  Computes the logical union (as `a|b`) of this mask and a second input mask.
  `abstract ByteVector`
  ByteVector.`rearrange(VectorShuffle<Byte> s, VectorMask<Byte> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract DoubleVector`
  DoubleVector.`rearrange(VectorShuffle<Double> s, VectorMask<Double> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract FloatVector`
  FloatVector.`rearrange(VectorShuffle<Float> s, VectorMask<Float> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract IntVector`
  IntVector.`rearrange(VectorShuffle<Integer> s, VectorMask<Integer> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract LongVector`
  LongVector.`rearrange(VectorShuffle<Long> s, VectorMask<Long> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract ShortVector`
  ShortVector.`rearrange(VectorShuffle<Short> s, VectorMask<Short> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract Vector<E>`
  Vector.`rearrange(VectorShuffle<E> s, VectorMask<E> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract byte`
  ByteVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Byte> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract double`
  DoubleVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Double> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract float`
  FloatVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Float> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract int`
  IntVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Integer> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract long`
  LongVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Long> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract short`
  ShortVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Short> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract long`
  Vector.`reduceLanesToLong(VectorOperators.Associative op, VectorMask<E> m)`
  Returns a value accumulated from selected lanes of this vector, controlled by a mask.
  `abstract ByteVector`
  ByteVector.`selectFrom(Vector<Byte> s, VectorMask<Byte> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract DoubleVector`
  DoubleVector.`selectFrom(Vector<Double> s, VectorMask<Double> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract FloatVector`
  FloatVector.`selectFrom(Vector<Float> s, VectorMask<Float> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract IntVector`
  IntVector.`selectFrom(Vector<Integer> s, VectorMask<Integer> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract LongVector`
  LongVector.`selectFrom(Vector<Long> s, VectorMask<Long> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract ShortVector`
  ShortVector.`selectFrom(Vector<Short> s, VectorMask<Short> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract Vector<E>`
  Vector.`selectFrom(Vector<E> v, VectorMask<E> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `final ByteVector`
  ByteVector.`slice(int origin, Vector<Byte> w, VectorMask<Byte> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final DoubleVector`
  DoubleVector.`slice(int origin, Vector<Double> w, VectorMask<Double> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final FloatVector`
  FloatVector.`slice(int origin, Vector<Float> w, VectorMask<Float> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final IntVector`
  IntVector.`slice(int origin, Vector<Integer> w, VectorMask<Integer> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final LongVector`
  LongVector.`slice(int origin, Vector<Long> w, VectorMask<Long> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final ShortVector`
  ShortVector.`slice(int origin, Vector<Short> w, VectorMask<Short> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract Vector<E>`
  Vector.`slice(int origin, Vector<E> v1, VectorMask<E> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `final ByteVector`
  ByteVector.`sub(byte e, VectorMask<Byte> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final ByteVector`
  ByteVector.`sub(Vector<Byte> v, VectorMask<Byte> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `final DoubleVector`
  DoubleVector.`sub(double e, VectorMask<Double> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final DoubleVector`
  DoubleVector.`sub(Vector<Double> v, VectorMask<Double> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `final FloatVector`
  FloatVector.`sub(float e, VectorMask<Float> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final FloatVector`
  FloatVector.`sub(Vector<Float> v, VectorMask<Float> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `final IntVector`
  IntVector.`sub(int e, VectorMask<Integer> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final IntVector`
  IntVector.`sub(Vector<Integer> v, VectorMask<Integer> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `final LongVector`
  LongVector.`sub(long e, VectorMask<Long> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final LongVector`
  LongVector.`sub(Vector<Long> v, VectorMask<Long> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `final ShortVector`
  ShortVector.`sub(short e, VectorMask<Short> m)`
  Subtracts an input scalar from this vector under the control of a mask.
  `final ShortVector`
  ShortVector.`sub(Vector<Short> v, VectorMask<Short> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`sub(Vector<E> v, VectorMask<E> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `final VectorMask<Byte>`
  ByteVector.`test(VectorOperators.Test op, VectorMask<Byte> m)`
  Test selected lanes of this vector, according to the given operation.
  `final VectorMask<Double>`
  DoubleVector.`test(VectorOperators.Test op, VectorMask<Double> m)`
  Test selected lanes of this vector, according to the given operation.
  `final VectorMask<Float>`
  FloatVector.`test(VectorOperators.Test op, VectorMask<Float> m)`
  Test selected lanes of this vector, according to the given operation.
  `final VectorMask<Integer>`
  IntVector.`test(VectorOperators.Test op, VectorMask<Integer> m)`
  Test selected lanes of this vector, according to the given operation.
  `final VectorMask<Long>`
  LongVector.`test(VectorOperators.Test op, VectorMask<Long> m)`
  Test selected lanes of this vector, according to the given operation.
  `final VectorMask<Short>`
  ShortVector.`test(VectorOperators.Test op, VectorMask<Short> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract VectorMask<E>`
  Vector.`test(VectorOperators.Test op, VectorMask<E> m)`
  Test selected lanes of this vector, according to the given operation.
  `abstract ByteVector`
  ByteVector.`unslice(int origin, Vector<Byte> w, int part, VectorMask<Byte> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract DoubleVector`
  DoubleVector.`unslice(int origin, Vector<Double> w, int part, VectorMask<Double> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract FloatVector`
  FloatVector.`unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract IntVector`
  IntVector.`unslice(int origin, Vector<Integer> w, int part, VectorMask<Integer> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract LongVector`
  LongVector.`unslice(int origin, Vector<Long> w, int part, VectorMask<Long> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract ShortVector`
  ShortVector.`unslice(int origin, Vector<Short> w, int part, VectorMask<Short> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract Vector<E>`
  Vector.`unslice(int origin, Vector<E> w, int part, VectorMask<E> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.