# Uses of Package
java.awt

Packages that use java.awt
Package
Description
com.sun.java.accessibility.util
Provides a collection of interfaces and classes that compose the Java Accessibility Utilities.
java.applet
Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context.
java.awt
Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.dnd
Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI.
java.awt.event
Provides interfaces and classes for dealing with different types of events fired by AWT components.
java.awt.font
Provides classes and interface relating to fonts.
java.awt.geom
Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry.
java.awt.im
Provides classes and interfaces for the input method framework.
java.awt.im.spi
Provides interfaces that enable the development of input methods that can be used with any Java runtime environment.
java.awt.image
Provides classes for creating and modifying images.
java.awt.image.renderable
Provides classes and interfaces for producing rendering-independent images.
java.awt.print
Provides classes and interfaces for a general printing API.
java.beans
Contains classes related to developing beans -- components based on the JavaBeans architecture.
java.beans.beancontext
Provides classes and interfaces relating to bean context.
javax.accessibility
Defines a contract between user-interface components and an assistive technology that provides access to those components.
javax.imageio
The main package of the Java Image I/O API.
javax.print
Provides the principal classes and interfaces for the Java Print Service API.
javax.print.attribute.standard
Package `javax.print.attribute.standard` contains classes for specific printing attributes.
javax.swing
Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
javax.swing.border
Provides classes and interface for drawing specialized borders around a Swing component.
javax.swing.colorchooser
Contains classes and interfaces used by the `JColorChooser` component.
javax.swing.event
Provides for events fired by Swing components.
javax.swing.plaf
Provides one interface and many abstract classes that Swing uses to provide its pluggable look-and-feel capabilities.
javax.swing.plaf.basic
Provides user interface objects built according to the Basic look and feel.
javax.swing.plaf.metal
Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel.
javax.swing.plaf.multi
Provides user interface objects that combine two or more look and feels.
javax.swing.plaf.nimbus
Provides user interface objects built according to the cross-platform Nimbus look and feel.
javax.swing.plaf.synth
Synth is a skinnable look and feel in which all painting is delegated.
javax.swing.table
Provides classes and interfaces for dealing with `javax.swing.JTable`.
javax.swing.text
Provides classes and interfaces that deal with editable and noneditable text components.
javax.swing.text.html
Provides the class `HTMLEditorKit` and supporting classes for creating HTML text editors.
javax.swing.tree
Provides classes and interfaces for dealing with `javax.swing.JTree`.

- Classes in java.awt used by com.sun.java.accessibility.util
  Class
  Description
  AWTEvent
  The root event class for all AWT events.
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  IllegalComponentStateException
  Signals that an AWT component is not in an appropriate state for the requested operation.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Window
  A `Window` object is a top-level window with no borders and no menubar.
- Classes in java.awt used by java.applet
  Class
  Description
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent
  Inner class of Component used to provide default support for accessibility.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer
  Inner class of Container used to provide default support for accessibility.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  HeadlessException
  Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  MenuContainer
  The super class of all menu related containers.
  Panel
  `Panel` is the simplest container class.
  Panel.AccessibleAWTPanel
  This class implements accessibility support for the `Panel` class.
- Classes in java.awt used by java.awt
  Class
  Description
  Adjustable
  The interface for objects which have an adjustable numeric value contained within a bounded range of values.
  AlphaComposite
  The `AlphaComposite` class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
  AWTEvent
  The root event class for all AWT events.
  AWTException
  Signals that an Abstract Window Toolkit exception has occurred.
  AWTKeyStroke
  An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
  BufferCapabilities
  Capabilities and properties of buffers.
  BufferCapabilities.FlipContents
  A type-safe enumeration of the possible back buffer contents after page-flipping
  Checkbox
  A check box is a graphical component that can be in either an "on" (`true`) or "off" (`false`) state.
  CheckboxGroup
  The `CheckboxGroup` class is used to group together a set of `Checkbox` buttons.
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent
  Inner class of Component used to provide default support for accessibility.
  Component.BaselineResizeBehavior
  Enumeration of the common ways the baseline of a component can change as the size changes.
  ComponentOrientation
  The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
  Composite
  The `Composite` interface, along with `CompositeContext`, defines the methods to compose a draw primitive with the underlying graphics area.
  CompositeContext
  The `CompositeContext` interface defines the encapsulated and optimized environment for a compositing operation.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer
  Inner class of Container used to provide default support for accessibility.
  ContainerOrderFocusTraversalPolicy
  A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  Desktop
  The `Desktop` class allows interact with various desktop capabilities.
  Desktop.Action
  Represents an action type.
  Dialog
  A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
  Dialog.ModalExclusionType
  Any top-level window can be marked not to be blocked by modal dialogs.
  Dialog.ModalityType
  Modal dialogs block all input to some top-level windows.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  DisplayMode
  The `DisplayMode` class encapsulates the bit depth, height, width, and refresh rate of a `GraphicsDevice`.
  Event
  Deprecated.
  It is recommended that `AWTEvent` and its subclasses be used instead
  EventQueue
  `EventQueue` is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
  FocusTraversalPolicy
  A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontFormatException
  Thrown by method createFont in the `Font` class to indicate that the specified font is bad.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Frame
  A `Frame` is a top-level window with a title and a border.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GraphicsConfigTemplate
  The `GraphicsConfigTemplate` class is used to obtain a valid `GraphicsConfiguration`.
  GraphicsConfiguration
  The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  GraphicsDevice
  The `GraphicsDevice` class describes the graphics devices that might be available in a particular graphics environment.
  GraphicsDevice.WindowTranslucency
  Kinds of translucency supported by the underlying system.
  GraphicsEnvironment
  The `GraphicsEnvironment` class describes the collection of `GraphicsDevice` objects and `Font` objects available to a Java(tm) application on a particular platform.
  GridBagConstraints
  The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
  GridBagLayoutInfo
  The `GridBagLayoutInfo` is an utility class for `GridBagLayout` layout manager.
  HeadlessException
  Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  ImageCapabilities
  Capabilities and properties of images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  ItemSelectable
  The interface for objects which contain a set of items for which zero or more can be selected.
  JobAttributes
  A set of attributes which control a print job.
  JobAttributes.DefaultSelectionType
  A type-safe enumeration of possible default selection states.
  JobAttributes.DestinationType
  A type-safe enumeration of possible job destinations.
  JobAttributes.DialogType
  A type-safe enumeration of possible dialogs to display to the user.
  JobAttributes.MultipleDocumentHandlingType
  A type-safe enumeration of possible multiple copy handling states.
  JobAttributes.SidesType
  A type-safe enumeration of possible multi-page impositions.
  KeyboardFocusManager
  The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
  KeyEventDispatcher
  A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
  KeyEventPostProcessor
  A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
  LayoutManager
  Defines the interface for classes that know how to lay out `Container`s.
  LayoutManager2
  Defines an interface for classes that know how to layout Containers based on a layout constraints object.
  List
  The `List` component presents the user with a scrolling list of text items.
  Menu
  A `Menu` object is a pull-down menu component that is deployed from a menu bar.
  Menu.AccessibleAWTMenu
  Inner class of Menu used to provide default support for accessibility.
  MenuBar
  The `MenuBar` class encapsulates the platform's concept of a menu bar bound to a frame.
  MenuComponent
  The abstract class `MenuComponent` is the superclass of all menu-related components.
  MenuComponent.AccessibleAWTMenuComponent
  Inner class of `MenuComponent` used to provide default support for accessibility.
  MenuContainer
  The super class of all menu related containers.
  MenuItem
  All items in a menu must belong to the class `MenuItem`, or one of its subclasses.
  MenuItem.AccessibleAWTMenuItem
  Inner class of MenuItem used to provide default support for accessibility.
  MenuShortcut
  The `MenuShortcut` class represents a keyboard accelerator for a MenuItem.
  MultipleGradientPaint
  This is the superclass for Paints which use a multiple color gradient to fill in their raster.
  MultipleGradientPaint.ColorSpaceType
  The color space in which to perform the gradient interpolation.
  MultipleGradientPaint.CycleMethod
  The method to use when painting outside the gradient bounds.
  PageAttributes
  A set of attributes which control the output of a printed page.
  PageAttributes.ColorType
  A type-safe enumeration of possible color states.
  PageAttributes.MediaType
  A type-safe enumeration of possible paper sizes.
  PageAttributes.OrientationRequestedType
  A type-safe enumeration of possible orientations.
  PageAttributes.OriginType
  A type-safe enumeration of possible origins.
  PageAttributes.PrintQualityType
  A type-safe enumeration of possible print qualities.
  Paint
  This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  PaintContext
  The `PaintContext` interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a `Graphics2D`.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  PointerInfo
  A class that describes the pointer position.
  Polygon
  The `Polygon` class encapsulates a description of a closed, two-dimensional region within a coordinate space.
  PopupMenu
  A class that implements a menu which can be dynamically popped up at a specified position within a component.
  PrintJob
  An abstract class which initiates and executes a print job.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  RenderingHints
  The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
  RenderingHints.Key
  Defines the base type of all keys used along with the `RenderingHints` class to control various algorithm choices in the rendering and imaging pipelines.
  SecondaryLoop
  A helper interface to run the nested event loop.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
  SplashScreen
  The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.
  Stroke
  The `Stroke` interface allows a `Graphics2D` object to obtain a `Shape` that is the decorated outline, or stylistic representation of the outline, of the specified `Shape`.
  SystemColor
  A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
  SystemTray
  The `SystemTray` class represents the system tray for a desktop.
  Taskbar
  The `Taskbar` class allows a Java application to interact with the system task area (taskbar, Dock, etc.).
  Taskbar.Feature
  List of provided features.
  Taskbar.State
  Kinds of available window progress states.
  TextComponent
  The `TextComponent` class is the superclass of any component that allows the editing of some text.
  TextComponent.AccessibleAWTTextComponent
  This class implements accessibility support for the `TextComponent` class.
  Toolkit
  This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
  Transparency
  The `Transparency` interface defines the common transparency modes for implementing classes.
  TrayIcon
  A `TrayIcon` object represents a tray icon that can be added to the `system tray`.
  TrayIcon.MessageType
  The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.
  Window
  A `Window` object is a top-level window with no borders and no menubar.
  Window.AccessibleAWTWindow
  This class implements accessibility support for the `Window` class.
  Window.Type
  Enumeration of available window types.
- Classes in java.awt used by java.awt.dnd
  Class
  Description
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  HeadlessException
  Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
- Classes in java.awt used by java.awt.event
  Class
  Description
  ActiveEvent
  An interface for events that know how to dispatch themselves.
  Adjustable
  The interface for objects which have an adjustable numeric value contained within a bounded range of values.
  AWTEvent
  The root event class for all AWT events.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  ItemSelectable
  The interface for objects which contain a set of items for which zero or more can be selected.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Window
  A `Window` object is a top-level window with no borders and no menubar.
- Classes in java.awt used by java.awt.font
  Class
  Description
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
- Classes in java.awt used by java.awt.geom
  Class
  Description
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
- Classes in java.awt used by java.awt.im
  Class
  Description
  AWTEvent
  The root event class for all AWT events.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by java.awt.im.spi
  Class
  Description
  AWTEvent
  The root event class for all AWT events.
  AWTException
  Signals that an Abstract Window Toolkit exception has occurred.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Window
  A `Window` object is a top-level window with no borders and no menubar.
- Classes in java.awt used by java.awt.image
  Class
  Description
  BufferCapabilities
  Capabilities and properties of buffers.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GraphicsConfiguration
  The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  ImageCapabilities
  Capabilities and properties of images.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  RenderingHints
  The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
  Transparency
  The `Transparency` interface defines the common transparency modes for implementing classes.
- Classes in java.awt used by java.awt.image.renderable
  Class
  Description
  RenderingHints
  The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
- Classes in java.awt used by java.awt.print
  Class
  Description
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  HeadlessException
  Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
- Classes in java.awt used by java.beans
  Class
  Description
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by java.beans.beancontext
  Class
  Description
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
- Classes in java.awt used by javax.accessibility
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  IllegalComponentStateException
  Signals that an AWT component is not in an appropriate state for the requested operation.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.imageio
  Class
  Description
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.print
  Class
  Description
  GraphicsConfiguration
  The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  HeadlessException
  Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
- Classes in java.awt used by javax.print.attribute.standard
  Class
  Description
  Window
  A `Window` object is a top-level window with no borders and no menubar.
- Classes in java.awt used by javax.swing
  Class
  Description
  Adjustable
  The interface for objects which have an adjustable numeric value contained within a bounded range of values.
  AWTKeyStroke
  An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
  BasicStroke
  The `BasicStroke` class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a `Graphics2D` object that has its Stroke attribute set to this `BasicStroke`.
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent
  Inner class of Component used to provide default support for accessibility.
  Component.BaselineResizeBehavior
  Enumeration of the common ways the baseline of a component can change as the size changes.
  ComponentOrientation
  The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer
  Inner class of Container used to provide default support for accessibility.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  DefaultKeyboardFocusManager
  The default KeyboardFocusManager for AWT applications.
  Dialog
  A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
  Dialog.AccessibleAWTDialog
  This class implements accessibility support for the `Dialog` class.
  Dialog.ModalityType
  Modal dialogs block all input to some top-level windows.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  FocusTraversalPolicy
  A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Frame
  A `Frame` is a top-level window with a title and a border.
  Frame.AccessibleAWTFrame
  This class implements accessibility support for the `Frame` class.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GraphicsConfiguration
  The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  HeadlessException
  Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  IllegalComponentStateException
  Signals that an AWT component is not in an appropriate state for the requested operation.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  ItemSelectable
  The interface for objects which contain a set of items for which zero or more can be selected.
  KeyboardFocusManager
  The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
  KeyEventDispatcher
  A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
  KeyEventPostProcessor
  A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
  LayoutManager
  Defines the interface for classes that know how to lay out `Container`s.
  LayoutManager2
  Defines an interface for classes that know how to layout Containers based on a layout constraints object.
  MediaTracker
  The `MediaTracker` class is a utility class to track the status of a number of media objects.
  MenuContainer
  The super class of all menu related containers.
  Paint
  This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  Panel
  `Panel` is the simplest container class.
  Panel.AccessibleAWTPanel
  This class implements accessibility support for the `Panel` class.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
  Window
  A `Window` object is a top-level window with no borders and no menubar.
  Window.AccessibleAWTWindow
  This class implements accessibility support for the `Window` class.
- Classes in java.awt used by javax.swing.border
  Class
  Description
  BasicStroke
  The `BasicStroke` class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a `Graphics2D` object that has its Stroke attribute set to this `BasicStroke`.
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.BaselineResizeBehavior
  Enumeration of the common ways the baseline of a component can change as the size changes.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  Paint
  This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.swing.colorchooser
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  MenuContainer
  The super class of all menu related containers.
- Classes in java.awt used by javax.swing.event
  Class
  Description
  AWTEvent
  The root event class for all AWT events.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
- Classes in java.awt used by javax.swing.plaf
  Class
  Description
  AWTEvent
  The root event class for all AWT events.
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.BaselineResizeBehavior
  Enumeration of the common ways the baseline of a component can change as the size changes.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  Paint
  This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Transparency
  The `Transparency` interface defines the common transparency modes for implementing classes.
- Classes in java.awt used by javax.swing.plaf.basic
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.BaselineResizeBehavior
  Enumeration of the common ways the baseline of a component can change as the size changes.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GridBagConstraints
  The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
  Insets
  An `Insets` object is a representation of the borders of a container.
  ItemSelectable
  The interface for objects which contain a set of items for which zero or more can be selected.
  LayoutManager
  Defines the interface for classes that know how to lay out `Container`s.
  LayoutManager2
  Defines an interface for classes that know how to layout Containers based on a layout constraints object.
  MenuContainer
  The super class of all menu related containers.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
  Window
  A `Window` object is a top-level window with no borders and no menubar.
- Classes in java.awt used by javax.swing.plaf.metal
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  ItemSelectable
  The interface for objects which contain a set of items for which zero or more can be selected.
  LayoutManager
  Defines the interface for classes that know how to lay out `Container`s.
  MenuContainer
  The super class of all menu related containers.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.swing.plaf.multi
  Class
  Description
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.swing.plaf.nimbus
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  Insets
  An `Insets` object is a representation of the borders of a container.
  LinearGradientPaint
  The `LinearGradientPaint` class provides a way to fill a `Shape` with a linear color gradient pattern.
  RadialGradientPaint
  The `RadialGradientPaint` class provides a way to fill a shape with a circular radial color gradient pattern.
- Classes in java.awt used by javax.swing.plaf.synth
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets
  An `Insets` object is a representation of the borders of a container.
  LayoutManager
  Defines the interface for classes that know how to lay out `Container`s.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.swing.table
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent
  Inner class of Component used to provide default support for accessibility.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer
  Inner class of Container used to provide default support for accessibility.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  MenuContainer
  The super class of all menu related containers.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
- Classes in java.awt used by javax.swing.text
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent
  Inner class of Component used to provide default support for accessibility.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer
  Inner class of Container used to provide default support for accessibility.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics
  The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D
  This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  Insets
  An `Insets` object is a representation of the borders of a container.
  MenuContainer
  The super class of all menu related containers.
  Point
  A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
- Classes in java.awt used by javax.swing.text.html
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Cursor
  A class to encapsulate the bitmap representation of the mouse cursor.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Image
  The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape
  The `Shape` interface provides definitions for objects that represent some form of geometric shape.
- Classes in java.awt used by javax.swing.tree
  Class
  Description
  Color
  The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component
  A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container
  A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension
  The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font
  The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics
  The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  MenuContainer
  The super class of all menu related containers.
  Rectangle
  A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.