Player Skins


Player Skins allow authors to create customized Players without the need to edit the Player style itself.


Steps:

  1. Click the File menu.

    Step 1
  2. Point to the New menu.

    Step 2
  3. Click the Skin button.

    Step 3
  4. A new Skin is created with a default set of files. These files can be edited to perform various customizations of the Player style. For details on customizing the Player style, please refer to the Content Development documentation.

    Step 4

  5. We'll open the Player Style to copy the settings we want to modify.

    Step 5

  6. Click the Library tab.

    Step 6
  7. Double-click the Player cell.

    Step 7
  8. The setting we want to modify is located in the config.xml file.

     

    Double-click the config.xml list item.

    Step 8
  9. Select the entire PlayerConfig section and copy it, including the opening and closing <configsection> tags.

    Step 9
  10. Press [Ctrl+C].

     

    We will paste this in the Skin's config.xml. Change back to the UPK Developer window.

    Step 10
  11. Click the New Skin tab.

    Step 11
  12. Double-click the config.xml list item.

    Step 12
  13. Make some room between the opening <config> and closing </config> tags by adding a few new lines as shown here and then paste the text you just copied from the Player style.

     

    Press [Ctrl+V].

    Step 13
  14. Skins only need to include information for customized settings, so we can delete all of the items we do not intend to change. In this example, we'll delete all of the item entries except the ShowFrameID item.

     

    Press [Delete].

    Step 14
  15. Highlight the word Off.

     

    Step 15
  16. Replace with "On".

    Step 16
  17. Save the changes.

     

    Press [Ctrl+S].

    Step 17
  18. Click the Close button.

    Step 18
  19. Your newly created Skin can be saved anywhere in your Library. We'll call this Skin "Frame ID".

     

    Now we'll jump to the Publishing Wizard where we can see how to use the Skin to customize our Player.

    Step 19

  20. The Skin option is in the Content section of the Player and LMS publishing format.

    Step 20

  21. Click the Browse... button.

    Step 21
  22. Click the Frame ID cell.

    Step 22
  23. Click the Open button.

    Step 23
  24. Our Skin has been selected.

     

    Now, let's jump to the published Player where we will see the results of our customization.

    Step 24

  25. Our customization has been applied to our published Player.

    Step 25

As you can see, Skins are a much more convenient way to customize a Player for a number of different reasons. Not only are they smaller in file size and easier to use than a duplicated customized Player style, but they do not need to be recreated after the Developer is updated to a new version.

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