Player Skins allow authors to create customized Players without the need to edit the Player style itself.
Steps:
Click the File menu.
Step 1Point to the New menu.
Step 2Click the Skin button.
Step 3A new Skin is created with a default set of files. These files can be edited to perform various customizations of the Player style. For details on customizing the Player style, please refer to the Content Development documentation.
Step 4We'll open the Player Style to copy the settings we want to modify.
Step 5Click the Library tab.
Step 6Double-click the Player cell.
Step 7The setting we want to modify is located in the config.xml file.
Double-click the config.xml list item.
Step 8Select the entire PlayerConfig section and copy it, including the opening and closing <configsection> tags.
Step 9Press [Ctrl+C].
We will paste this in the Skin's config.xml. Change back to the UPK Developer window.
Step 10Click the New Skin tab.
Step 11Double-click the config.xml list item.
Step 12Make some room between the opening <config> and closing </config> tags by adding a few new lines as shown here and then paste the text you just copied from the Player style.
Press [Ctrl+V].
Step 13Skins only need to include information for customized settings, so we can delete all of the items we do not intend to change. In this example, we'll delete all of the item entries except the ShowFrameID item.
Press [Delete].
Step 14Highlight the word Off.
Step 15
Replace with "On".
Step 16Save the changes.
Press [Ctrl+S].
Step 17Click the Close button.
Step 18Your newly created Skin can be saved anywhere in your Library. We'll call this Skin "Frame ID".
Now we'll jump to the Publishing Wizard where we can see how to use the Skin to customize our Player.
Step 19The Skin option is in the Content section of the Player and LMS publishing format.
Step 20Click the Browse... button.
Step 21Click the Frame ID cell.
Step 22Click the Open button.
Step 23Our Skin has been selected.
Now, let's jump to the published Player where we will see the results of our customization.
Step 24Our customization has been applied to our published Player.
Step 25As you can see, Skins are a much more convenient way to customize a Player for a number of different reasons. Not only are they smaller in file size and easier to use than a duplicated customized Player style, but they do not need to be recreated after the Developer is updated to a new version.