Alexey,
did you had time to check to implement that in grizzly 2.x ?
2009/8/11 Oleksiy Stashok <Oleksiy.Stashok_at_sun.com>
> Hi Sebastien,
>
> No body had an idea how to do that ?
>
> Sorry, it's quite tough with time now...
> Don't we try to workaround this using asynchronous write queue? I remember
> we were solving something with multicasting, don't we?
>
> I checked in the unittest and we have UDPIOClient. But it's using plain
> DatagramSocket.
>
> Right.
>
>
> I have 3 cases.
>
> #1 - Send a UDP message using MulticastSocket and close the socket.
> #2 - Send a UDP message using DatagramSocket but wait for a response (wait
> until TTL)
> #3 - Listen for UDP message using MulticastSocket (while(true))
>
> Probably I can try to implement that for Grizzly 2.0, cause for Grizzly
> 1.9.x it could mean changing existing API, which I don't want to do :)
>
> WBR,
> Alexey.
>
>
>
>
>
>
> 2009/8/7 Survivant 00 <survivant00_at_gmail.com>
>
>> I didn't mean multicast like JDK7.. but a broadcast like this
>>
>> SERVER
>> MulticastSocket ssdpUniSock = null;
>> InetAddress group = null;
>>
>> try {
>> group = InetAddress.getByName(host);
>> ssdpUniSock = new MulticastSocket(port);
>> ssdpUniSock.joinGroup(group);
>>
>> byte ssdvRecvBuf[] = new byte[1024];
>> DatagramPacket dgmPacket2 = new DatagramPacket(ssdvRecvBuf,
>> 1024);
>>
>> ssdpUniSock.receive(dgmPacket2);
>>
>> .....
>>
>> CLIENT
>>
>> MulticastSocket ssdpUniSock = new MulticastSocket(null);
>> ssdpUniSock.setReuseAddress(true);
>>
>> String msg = "Grizzly is the best";
>>
>> logger.info("sending message \n" + msg);
>>
>> DatagramPacket dgmPacket = new DatagramPacket(msg.getBytes(),
>> msg.length(), InetAddress.getByName(host), port);
>>
>> ssdpUniSock.send(dgmPacket);
>>
>> ssdpUniSock.close();
>>
>>
>>
>>
>> 2009/8/7 Survivant 00 <survivant00_at_gmail.com>
>>
>> I'm trying to do multicast over Grizzly. (client and server ..
>>> send/receive)
>>>
>>> - first.. is it possible ?
>>> - there is a sample somewhere ?
>>>
>>> Grizzly 1.x or Grizzly 2 is ok for me.
>>>
>>> maybe if we don't have multicast. There is a sample for UDP that could
>>> give the same result ?
>>>
>>
>>
>
>
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