Alan Hudson wrote:
>> Yes, we have reserved space for additional built-in encoding algorithms.
>>
> ok. I'm going to prototype the BYTE one(pretty easy from the SHORT/INT
> code). And I'll report back on how it affects X3D compression/parsing
> rates.
>
OK, so this will have to be an application defined encoding algorithm.
I think the support for application defined algorithms probably needs
some tweaking for more optimized encoding and decoding. This could be a
good use case to test.
Paul.
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Paul Sandoz
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