• String Input Scoring in Know It? mode
  • String Input Scoring in Know It? mode
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  • There are two ways that string inputs are scored in Know It? mode. If the step uses a validated string input, the user must enter the string input exactly as indicated by the content author in the bubble for the step to be scored as correct. Therefore, if the bubble prompts the user to enter “AB31S” into an Account field, the step is counted as incorrect if the user mistypes the entry as AB33S.
  • If you use an unvalidated string input, any entry typed in the field is scored as a correct entry. Users are not be penalized for incorrectly typing an entry.
  • When a user types an entry that matches the text that appears in the bubble, Know It? mode scores the step as correct and automatically advances to the next step. This action occurs for both validated and unvalidated string inputs. Know It? mode does not automatically advance to the next step if the user types an entry that is different from the entry in the bubble. If the step does not automatically advance, the user has a choice of either editing the entry to match the example, or clicking the Typing Complete button in the Know It? mode bubble to submit the current entry. The entry is then scored as correct or incorrect depending on its validation status.
  • Note:
  • Note:
  • The meta entry used for the input step controls whether a string input is a validated or an unvalidated one. The possible meta entries and their impact are listed below:
  • : Creates an unvalidated string input. When a string input action using the < Something > entry is played in Know It? mode, the user must enter some text to be scored as correct. The text entered may or may not be the concrete entry created by the content author. For example, if a user is prompted to enter “Tuesday”, the step is counted as correct if the user enters “Monday” or “123”. However, leaving the field blank is scored as a mistake.
  • Something
  • : Creates an unvalidated string input. When a string input action using the < Anything > entry is played in Know It? mode, the user can enter any text or leave the field blank, to be scored as correct.
  • Anything
  • : Creates a validated string input. When a string input action using the < Blank > entry is played in Know It? mode, the user must enter the same concrete entry created by the content author or leave the field blank, to be scored as correct. Any other entry, including a typing mistake, is scored as incorrect.
  • Blank
  • : Creates a validated string input. If no meta entry is included in the Input text list, the user must enter one of the concrete entries to be scored as correct. Any other entry, including a typing mistake, is scored as incorrect.
  • No meta entry