Configurator Icons

NOTE: These icons are specifically used in the Configurator UI and is not intended for re-use.

ObjectType Quantifier Icons

Icon Name File Type State Size Rollover Text Where Used/Function
Bulleted List Node; tree_bulletedlist.gif gif89a status 16x16 Bulleted List Type Represents a bulleted list icon for the hgrid in the UI editing workbench of Configurator Developer.
Button Node; tree_button.gif gif89a status 16x16 Button Type Represents a button icon for the hgrid in the UI editing workbench of Configurator Developer.
BOM Model; tree_bommodel.gif gif89a status 16x16 BOM Model Type Represents a BOM Model in the Configurator Developer.
BOM Model Node; tree_bommodelnode.gif gif89a status 16x16 BOM Model Node Type Represents a BOM Model Node in the Configurator Developer.
BOM Option Class Node; tree_bomoptionclass.gif gif89a status 16x16 BOM Option Class Type Represents a BOM Option class, which is a group of related BOM Standard Items.
BOM Standard Item Node; tree_bomstandarditem.gif gif89a status 16x16 BOM Standard Item Type Represents a BOM Standard Item.
Boolean Feature Node; tree_booleanfeature.gif gif89a status 16x16 Boolean Feature Type Represents a Boolean Feature, which is an element that can be selected at runtime when configuring a Component.
Case Node; tree_case.gif gif89a status 16x16 Case Type Represents a case icon for the hgrid in the UI editing workbench of Configurator Developer.
Cellformat Node; tree_cellformat.gif gif89a status 16x16 Cellformat Type Represents a a cell icon for the hgrid in the UI editing workbench of Configurator Developer.
Checkbox Node; tree_checkbox.gif gif89a status 16x16 Checkbox Type Represents a checkbox icon for the hgrid in the UI editing workbench of Configurator Developer.
Comparison Node; tree_comparison.gif gif89a status 16x16 Comparison Type Represents a Comparison Result.
Component Node; tree_component.gif gif89a status 16x16 Component Type Represent a set of components.
Component Model; tree_componentmodel.gif gif89a status 16x16 Component Type Represents the configurator model. The highest level of structure.
Configurator Extension; tree_configextension.gif gif89a status 16x16 Configurator Extension Type Represents a Configurator Extension. Java routines which provide additional functionality to Configurator.
Configurator Extension Archive; tree_cfgextarchive.gif gif89a status 16x16 Configuration Extension Archive Type Represents a set of Configurator Extensions (formerly called Functional Companions) that can be associated with Model.
Connection Chooser Node; tree_connectionchooser.gif gif89a status 16x16 Connection Chooser Type Represents UI Connection Chooser.
Connection Navigator Node; tree_connectionnavigator.gif gif89a status 16x16 Connection Navigator Type Represents UI Connection Navigator.
Connector Node; tree_connector.gif gif89a status 16x16 Connector Type Represents a Connector which enables the user to link two components by selecting from a list of instantiated Models at runtime.
Content Container Node; tree_contentcontainer.gif gif89a status 16x16 Content Container Type Represents a content container icon for the hgrid in the UI editing workbench of Configurator Developer.
Count Feature Node; tree_countfeature.gif gif89a status 16x16 Count Feature Type Represents a Count Feature which is an element that can be selected at runtime when configuring a Component.
Decimal Feature Node; tree_decimalfeature.gif gif89a status 16x16 Decimal Feature Type Represents a Decimal Feature, which is an element that can be selected at runtime when configuring a Component.
Design Chart Node; tree_designchart.gif gif89a status 16x16 Design Chart Type Represents a Design Chart which defines specifically what Features or BOM Option Classes are compatible.
Choice Node; tree_choice.gif gif89a status 16x16 Drop Down Box Type Represents a UI Choice List.
Effectivity Set Node; tree_effectivityset.gif gif89a status 16x16 Effectivity Set Type Represents an Effectivity Set, which is a named date range that can be applied to multiple Models and Rules.
Explicit Compatibilty Node; tree_explicitcompat.gif gif89a status 16x16 Explicit Compatibilty Type Represents an Explicit Compatibility which defines what items are allowed in a configuration, when some other item is selected.
Flowlayout Node; tree_flowlayout.gif gif89a status 16x16 Flowlayout Type Represents a flow layout icon for the hgrid in the UI editing workbench of Configurator Developer.
Passive Folder Node; tree_folder_passive.gif gif89a status 16x16 Passive Folder Type Represents a folder which contains model(s) that are passive instances (cannot be changed).
Required Items Folder Node; tree_folderrequired.gif gif89a status 16x16 Required Items Folder Type Represents a Required Folder. Items in this folder are required to complete a valid configuration.
Items to Address Folder Node; tree_folderunsat.gif gif89a status 16x16 Items to Address Folder Type Represents a Required Folder. Items in this folder must be addressed to complete a valid configuration
Freeform Rule Node; tree_freeformrule.gif gif89a status 16x16 Freeform Rule Type Represents a Freeform Rule. Freeform rules enable you to incorporate complex expressions into your configuration rules.
Image Node; tree_image.gif gif89a status 16x16 Image Type Represents a image icon for the hgrid in the UI editing workbench of Configurator Developer.
Integer Feature Node; tree_integerfeature.gif gif89a status 16x16 Integer Feature Type Represents a Integer Feature. An Integer Feature is an element that can be selected at runtime when
configuring a Component.
Item Type; tree_item.gif gif89a status 16x16 Item Type Represents an item. Items are specific elements of a product.
Instance Set Type (Container or Parent Node); tree_instanceset.gif gif89a status 16x16 Instance Set Type Represents a set of entities.
Item Container Type (Container or Parent Node); tree_itemtype.gif gif89a status 16x16 Item Container Type Represents an Item Type in the Repository as a container (parent node) for a set of Items.
Item Type (Container or Parent Node); tree_logicrule.gif gif89a status 16x16 Logic Rule Type Represents a logic rule which establishes a logical relationship between one part of a model structure and another.
Link Node; tree_link.gif gif89a status 16x16 Link Type Represents a link icon for the hgrid in the UI editing workbench of Configurator Developer.
Master UI Template Node; tree_masteruitemplate.gif gif89a status 16x16 Master UI Template Type Represents a Master Template for creating a user interface.
Navigator Bar Node; tree_navigationbar.gif gif89a status 16x16 Navigator Bar Type Represents a navigation bar icon for the hgrid in the UI editing workbench of Configurator Developer.
Numeric Rule Node; tree_numericrule.gif gif89a status 16x16 Numeric Rule Type Represents a Numeric Rule which expresses constraints between elements of a model in terms of numeric relationships.
Option Node; tree_option.gif gif89a status 16x16 Option Type Represents an Option, which is part of a List of Options in a Feature.
Option Feature Node; tree_optionfeature.gif gif89a status 16x16 Option Feature Type Represents an Option Feature. A Feature can be a List of Options, an Integer Number, a Decimal Number, a True or False value, or a Text value.
Page Button Bar Node; tree_pagebuttonbar.gif gif89a status 16x16 Page Button Bar Type Represents a button bar icon for the hgrid in the UI editing workbench of Configurator Developer.
Property Node; tree_property.gif gif89a status 16x16 Property Type Represents a Property.
Property-Based Compatibility Node; tree_propertybasedcompat.gif gif89a status 16x16 Property-Based Compatibility Type Represent a Property-based Compatibility which defines what items are allowed in a configuration, when some other item is selected.
Radio Button Node; tree_radiobutton.gif gif89a status 16x16 Radio Button Type Represents a radio button icon for the hgrid in the UI editing workbench of Configurator Developer.
Radio Button Group Node; tree_radiobuttongroup.gif gif89a status 16x16 Radio Button Group Type Represents a radio button group icon for the hgrid in the UI editing workbench of Configurator Developer.
Ref Folder Node; tree_folderref.gif gif89a status 16x16 Ref Folder Type Represents a Referenced Folder.
Row Layout Node; tree_rowlayout.gif gif89a status 16x16 Row Layout Type Represents a row layout icon for the hgrid in the UI editing workbench of Configurator Developer.
Rule Sequence Node; tree_rulesequence.gif gif89a status 16x16 Rule Sequence Type Represents a Rule Sequence.
Resource Node; tree_resource.gif gif89a status 16x16 Resource Type Represents a Resource.
Separator Node; tree_separator.gif gif89a status 16x16 Separator Type Represents a separator icon for the hgrid in the UI editing workbench of Configurator Developer.
Servlet Include Node; tree_servletinclude.gif gif89a status 16x16 Servlet Include Type Represents a servlet include icon for the hgrid in the UI editing workbench of Configurator Developer. I
Side Navigation Bar Node; tree_sidenavbar.gif gif89a status 16x16 Side Navigation Bar Type Represents a side navigation bar icon for the hgrid in the UI editing workbench of Configurator Developer.
Stack Layout Node; tree_stacklayout.gif gif89a status 16x16 Stack Layout Type Represents a stack layout icon for the hgrid in the UI editing workbench of Configurator Developer.
Styled Text Node; tree_styledtext.gif gif89a status 16x16 Styled Text Type Represents a styled text icon for the hgrid in the UI editing workbench of Configurator Developer.
Subtab Node; tree_subtabs.gif gif89a status 16x16 Subtab Type Represents a sub tabs icon for the hgrid in the UI editing workbench of Configurator Developer.
Subtab Bar Node; tree_subtabbar.gif gif89a status 16x16 Subtab Bar Type Represents a sub tab bar icon for the hgrid in the UI editing workbench of Configurator Developer.
Subtab Layout Node; tree_subtablayout.gif gif89a status 16x16 Subtab Layout Type Represents a sub tab layout icon for the hgrid in the UI editing workbench of Configurator Developer.
Switcher Node; tree_switcher.gif gif89a status 16x16 Switcher Type Represents a switcher icon for the hgrid in the UI editing workbench of Configurator Developer.
Table Layout Node; tree_tablelayout.gif gif89a status 16x16 Table Layout Type Represents a table layout icon for the hgrid in the UI editing workbench of Configurator Developer.
Text Feature Node; tree_textfeature.gif gif89a status 16x16 Text Feature Type Represents a Text Feature, which is an element that can be selected at runtime when configuring a Component.
Text Input Node; tree_textinput.gif gif89a status 16x16 Text Input Type Represents a text input icon for the hgrid in the UI editing workbench of Configurator Developer.
Tip Node; tree_tip.gif gif89a status 16x16 Tip Type Represents a tip icon for the hgrid in the UI editing workbench of Configurator Developer.
Total Node; tree_total.gif gif89a status 16x16 Total Type Represents a Total which keeps track of a quantity.
Train Node; tree_train.gif gif89a status 16x16 Train Type Represents a train icon for the hgrid in the UI editing workbench of Configurator Developer.
Tree Node; tree_Node; tree_tree.gif gif89a status 16x16 Tree Type Represents a Node; tree icon for the hgrid in the UI editing workbench of Configurator Developer.
UI Content Template Node; tree_uicontenttemplate.gif gif89a status 16x16 UI Content Template Type Represents a Template for creating content inside a user interface.
UI Header Node; tree_uiheader.gif gif89a status 16x16 UI Header Type Represents a ui header icon for the hgrid in the UI editing workbench of Configurator Developer.
UI Page Node; tree_uipage.gif gif89a status 16x16 UI Page Type Represents a page icon for the hgrid in the UI editing workbench of Configurator Developer.
UI Raw Text Node; tree_uirawtext.gif gif89a status 16x16 UI Raw Text Type Represents a raw text icon for the hgrid in the UI editing workbench of Configurator Developer.
UI Spacer Node; tree_uispacer.gif gif89a status 16x16 UI Spacer Type Represents a ui space icon for the hgrid in the UI editing workbench of Configurator Developer.
Usage Node; tree_usage.gif gif89a status 16x16 Usage Type Represents a Usage which is a 'flag' that can be used to control Model and Rule effectivity and availability of particular Model Publications.

ObjectType Quantifier Icons: Shortcut Icons

Icon Name File Type State Size Rollover Text Where Used/Function
BOM Model (shortcut) tree_bommodelnoderef.gif gif89a status 16x16 BOM Mode Shortcut Type Represents a shortcut to the BOM Model object node.
BOM Option Class (shorcut); tree_bomoptionclassref.gif gif89a status 16x16 BOM Option Class Shortcut Type Represents a shortcut to the BOM Option Class object node.
BOM Standard Item (shortcut); tree_bomstandarditemref.gif gif89a status 16x16 BOM Standard Item Shortcut Type Represents a shortcut to the BOM Standard Item object node.
Boolean Feature (shortcut); tree_booleanfeatureref.gif gif89a status 16x16 Boolean Feature Shortcut Type Represents a shortcut to the Boolean Feature object node.
Comparison (shortcut); tree_comparisonref.gif gif89a status 16x16 Comparison Shortcut Type Represents a shortcut to the Comparison object node.
Component Set (shortcut); tree_componentref.gif gif89a status 16x16 Component Set Shortcut Type Represents a shortcut to the Component Set object node.Free Form Rule
Configuration Extension (shortcut); tree_configextensionref.gif gif89a status 16x16 Configuration Extension Shortcut Type Represents a shortcut to the Configuration Extension object node.
Connection (shortcut); tree_connectorref.gif gif89a status 16x16 Connection Shortcut Type Represents a shortcut to the Connection object node.
Count Feature (shortcut); tree_countfeatureref.gif gif89a status 16x16 Count Feature Shortcut Type Represents a shortcut to the Count Feature object node.
Decimal Feature (shortcut); tree_decimalfeatureref.gif gif89a status 16x16 Decimal Feature Shortcut Type Represents a shortcut to the Decimal Feature object node.
Design Chart (shortcut); tree_designchartref.gif gif89a status 16x16 Design Chart Shortcut Type Represents a shortcut to the Design Chart object node.
Explicit Compatibility (shortcut); tree_explicitcompatref.gif gif89a status 16x16 Explicit Compatibility Shortcut Type Represents a shortcut to the Explicit Compatibility object node.
Free Form Rule (shortcut); tree_freeformruleref.gif gif89a status 16x16 Free Form Rule Shortcut Type Represents a shortcut to the Free Form Rule object node.
Integer Feature (shortcut); tree_integerfeatureref.gif gif89a status 16x16 Integer Feature Shortcut Type Represents a shortcut to the Integer Feature object node.
Logic Rule (shortcut); tree_logicruleref.gif gif89a status 16x16 Logic Rule Shortcut Type Represents a shortcut to the Logic Rule object node.
Numeric Rule (shortcut); tree_numericruleref.gif gif89a status 16x16 Numeric Rule Shortcut Type Represents a shortcut to the Numeric Rule object node.
Option (shortcut); tree_optionref.gif gif89a status 16x16 Option Shortcut Type Represents a shortcut to the Option object node.
Option Feature (shortcut); tree_optionfeatureref.gif gif89a status 16x16 Option Feature Shortcut Type Represents a shortcut to the Option Feature object node.
Property Based Compatibility (shortcut); tree_propertybasedcompatref.gif gif89a status 16x16 Property Based Type Represents a shortcut to the Property Based Compatibility object node.
Resource (shortcut); tree_resourceref.gif gif89a status 16x16 Resource Shortcut Type Represents a shortcut to the Resource object node.
Rule Sequence (shortcut); tree_rulesequenceref.gif gif89a status 16x16 Rule Sequence Shortcut Type Represents a shortcut to the Rule Sequence object node.
Text Feature (shortcut); tree_textfeatureref.gif gif89a status 16x16 Text Shortcut Type Represents a shortcut to the Text Feature object node.
Total (shortcut); tree_totalref.gif gif89a status 16x16 Total Shortcut Type Represents a shortcut to the Total object node.

Player Icons

NOTE: These icons are specifically used in the iLearning Player UI and is not intended for re-use.
Icon Name File Type State Size Rollover Text Where Used/Function
player_back.gif gif89a display only 25X40   Used in Player bar to create 3D effect
player_bottom.gif gif89a display only 800X5   Used in Player bar to create 3D effect
player_outline_close.gif gif89a enabled 20X20   Used in Player to collapse side navigator component
player_outline_open.gif gif89a enabled 20X20   Used in Player to expand side navigator component
player_help.gif gif89a enabled 28X30   Global icon used in player to access Help
player_home.gif gif89a enabled 28X30   Global icon used in player go back to Home page
player_next.gif gif89a enabled 28X20   Global icon used in player to go forward
player_next_disabled.gif gif89a disabled 28X20   Global icon used in player to go forward
player_prev.gif gif89a enabled 28X20   Global icon used in player to go backward
player_prev_disabled.gif gif89a disabled 28X20   Global icon used in player to go backward
player_middleSel.gif gif89a display only 16X22   Player icon used to display a tree structure for all objects in the outline.
player_sel_c.gif gif89a display only 16X16   Player icon used to indicate a status of "Completed" for the currently selected object in the player outline.
player_sel_n.gif gif89a display only 16X16   Player icon used to indicate a status of "Not Attempted" for the currently selected object in the player outline.
player_sel_i.gif gif89a display only 16X16   Player icon used to indicate a status of "Incomplete" for the currently selected object in the player outline.
player_sel_p.gif gif89a display only 16X16   Player icon used to indicate a status of "Passed" for the currently selected object in the player outline.
player_status_c.gif gif89a display only 16X16   Player icon used to indicate a status of "Complete" for a non-selected object in the outline.
player_status_c_sel.gif gif89a display only 16x16   Player icon used to indicate a status of "Completed" for a disabled object in the player outline.
player_status_f_sel.gif gif89a display only 16x16   Player icon used to indicate a status of "Failed" for a disabled object in the player outline.
player_status_i.gif gif89a display only 16X16   Player icon used to indicate a status of "Incomplete" for a non-selected object in the outline.
player_status_i_sel.gif gif89a display only 16x16   Player icon used to indicate a status of "Incomplete" for a disabled object in the player outline.
player_status_n.gif gif89a display only 16X16   Player icon used to indicate a status of "Not Attempted" for a disabled object in the player outline.
player_status_n_sel.gif gif89a display only 16x16   layer icon used to indicate a status of "Not Attempted" for a disabled object in the player outline.
player_status_no_prereq.gif gif89a display only 16x16   Player icon used to indicate object cannot be played since prerequisite not yet completed.
player_status_no_prereq_sel.gif gif89a display only 16x16   Player icon used to indicate a disabled object that cannot be played since prerequisite not yet completed.
player_status_p_sel.gif gif89a display only 16x16   Player icon used to indicate a status of "Passed" for a disabled object in the player outline.
player_status_p.gif gif89a display only 16X16   Player icon used to indicate a status of "Passed" for a non-selected object in the outline.

Projects Icons

NOTE: These icons are specifically used in the Projects and is not intended for re-use.
Icon Name File Type State Size Rollover Text Where Used/Function
Warning (severe); warning_severe_active.gif gif89a status: active (clickable) 16x16 Warning (Severe) Status used to denote a element or object has a severe status and should be attended to. Can be used with data in a label/data widget pair, in a table cell.
Warning (very severe); warning_verysevere_active.gif gif89a status: active (clickable) 16x16 Warning (Very Severe) Status used to denote a element or object has a very severe status and should be attended to. Can be used with data in a label/data widget pair, in a table cell.