The following table contains examples of the kinds of information that you can define for templates and type. All study objects created from a template or type inherit the characteristics of the template or type.
Study object
| Information you can define
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Templates
|
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Study project
| - The references required for creating studies in the project, such as protocols or goals.
- Any studies or study objects that are contained in the project.
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Study
| - Study deployment requirements, including languages and form layouts.
- Study language requirements.
- A defined Library List containing the libraries from which study objects and templates will be taken to build the study.
- The references required for building a study, such as a protocol or study goals.
- The users (assigned to study teams) who will be working on the study.
- The instructions and Help information for the study.
- The functions and constants that will be used in the study.
- Workflow components, including commonly used forms, special forms, and any other commonly used study objects.
- Mappings, including items and mappings to items, forms, and study events.
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Study element
| - The study objects contained in the study element and their workflow.
- Instructions and Help for the study element.
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Study event
| - The study objects contained in the study event and their workflow.
- Instructions and Help for the study event.
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Form
| - A designed layout.
- The study objects contained in the form.
- Instructions and Help for the form.
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Item
| - Design information, including a question, title, units, and length.
- A codelist including codes and labels.
- Data entry rules, such as a range check.
- A designed layout.
- Instructions and Help for the item.
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Codelist
| - The codes and labels contained in the codelist.
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Mapping
| - A name, RefName, and description of the mapping.
- The data sets, data series, and items contained by the mapping.
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Types
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Item
| - Design information, including a question, title, units, and length.
- A codelist including codes and labels.
- Data entry rules, such as a range check.
- A designed layout.
- Instructions and Help for the item.
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