You define BPM Objects in several steps. The first step is to create the BPM Object,
where you will specify its basic properties. Afterwards, you can add attributes,
groups, methods, and presentations.
Note: If you are familiar with object-oriented programming, you can think of creating a BPM
Object as defining a class.
To create a BPM object:
-
In the Project Navigator, within your project, expand
Catalog
(
).
You will see a list of catalog modules. If you are working
on a new project, these include:
Fuego,
Java
-
You define BPM Objects in your own modules. To add your own module, right-click on Catalog
and click
(
).
Note: You can define several BPM Objects in one module, so you do not need to execute this step
if you already have defined a module.
The
Module dialog box appears.
-
Enter a name such as MyModule in the Module Name
field, and click OK.
The module you specified is added to the catalog.
-
Right-click on the module icon and click
(
).
The
BPM Object dialog box appears.
-
Enter a name for the new object, such as MyObject, in the
Name field. Click OK.
The BPM object is added to the module.
-
Expand your module and then expand your new BPM object.
You will see the contents of the new object. It contains
one
method, with the same name as the BPM Object. This is
the
constructor method, which means that it will execute
whenever an object of this type is created (or "constructed"). If you need to
include code that will initialize something in the BPM object, you can add it
to this method.