Fuego.Lib : ServerSession

The ServerSession component represents a Process Execution Engine session, and allows for independent storage of arbitrary information in the Engine's memory.

You can store information from one activity and retrieve from a different activity, even if the activities belong to different processes.

The information stored with this component is available only from the current Engine node; the information is not available from other Engines or other nodes of the same Engine.

Important: The information stored with this component is lost when the Process Execution Engine is stopped or restarted.

Example

ServerSession.putObjectIn(name : "cached_configuration_data", value : configXml)
...
configXml = ServerSession.retrieveObjectFrom(name : "cached_configuration_data", defaultValue : null)
Related reference
Fuego.Lib : ClientSession