You define BPM Objects in several steps. The first step is to
create the BPM Object, where you will specify its basic properties. Afterwards,
you can add attributes, groups, methods, and presentations.
Note: If you are familiar with object-oriented programming, you can think
of creating a BPM Object as defining a class.
To create a BPM object:
- In the
Project Navigator, within your project, expand
Catalog (
).
You will see a list of catalog modules. If you are working
on a new project, these will be the standard modules
Fuego,
Java, and
Plumtree.
- You define BPM Objects in your own modules. To add your own
module, right-click on Catalog and click
(
).
Note: You can define several BPM Objects in one module, so you do not
need to execute this step if you already have defined a module.
The
Module dialog box appears.
- Enter a name such as
MyModule in the
Module Name field, and click OK.
The module you specified is added to the catalog.
- Right-click on the module icon and click
(
).
The
BPM Object dialog box appears.
- Enter a name for the new object, such as
MyObject, in the
Name field. Click OK.
The BPM object is added to the module.
- Expand your module and then expand your new BPM object.
You will see the contents of the new object. It contains
one
method, with the same name as the BPM Object. This is
the
constructor method, which means that it will execute
whenever an object of this type is created (or "constructed"). If you need to
include code that will initialize something in the BPM object, you can add it
to this method.