Creating a BPM Object

You define BPM Objects in several steps. The first step is to create the BPM Object, where you will specify its basic properties. Afterwards, you can add attributes, groups, methods, and presentations.

Note: If you are familiar with object-oriented programming, you can think of creating a BPM Object as defining a class.

To create a BPM object:

  1. In the Project Navigator, within your project, expand Catalog (Catalog icon 
				). You will see a list of catalog modules. If you are working on a new project, these will be the standard modules Fuego, Java, and Plumtree.
  2. You define BPM Objects in your own modules. To add your own module, right-click on Catalog and click New > Module (Module icon 
				).
    Note: You can define several BPM Objects in one module, so you do not need to execute this step if you already have defined a module.
    The Module dialog box appears.
  3. Enter a name such as MyModule in the Module Name field, and click OK. The module you specified is added to the catalog.
  4. Right-click on the module icon and click New > BPM Object (BPM Object icon 
				). The BPM Object dialog box appears.
  5. Enter a name for the new object, such as MyObject, in the Name field. Click OK. The BPM object is added to the module.
  6. Expand your module and then expand your new BPM object. You will see the contents of the new object. It contains one method, with the same name as the BPM Object. This is the constructor method, which means that it will execute whenever an object of this type is created (or "constructed"). If you need to include code that will initialize something in the BPM object, you can add it to this method.